Résumé
Inside LightWave 7 takes the reader beyond their basic knowledge of the features of LW to learn how to apply their knowledge to create professional-level scenes and animations. Inspirational graphics combined with real-world tutorials and insider tips make Inside LightWave 7 a must-have for every LightWave user.
Inside LightWave 7 is my best book yet. It's 1200 pages of LightWave knowledge - and then some. After hundreds of emails from readers of Inside LightWave 6, I've put together a very comprehensive tome of knowledge for any LightWave 7 user. Basic info as been updated and enhanced for version 7, and due to popular demand, we've kept Stu Aitken's head modeling tutorial, but updated and clarified it even more for 7. You'll find all new tutorials throughout the book covering architectural animation, expressions, broadcast design and animation, bones & skelegons, weights, inverse kinematics, radiosity, caustics, baking radiosity with uv's, two chapters dedicated to particles, motion mixer for nonlinear animation, motion designer for cloth, sasquatch lite for fur and grass, and much much more. Randy Sharp of Digital Domain and Jarrod Davis of Foundation Imaging have added some chapters and shared their expertise and hollywood knowledge. I specifically added a Macintosh G4 to our render farm to write this book - we wanted to make sure both Mac and PC users are in tune with the book's projects. Other benefits of this book include a 70 page plug-in list. Have you ever wondered what the SubDivLOD Tool did? Or how about the Router Tool? This chapter lists every Modeler and Layout plug-in, their locations, and a brief description of what they do. I've also added a chapter on Motion Capture. Programs like Life Forms from Credo Interactive make it very easy for you to generate motion capture files for LightWave. But where do you go from there? This chapter shows you how to take your favorite character and add it to an imported mocap scene. The CD that comes with the book is filled to the brim with textures from Marlin Studios, Demos from Curious Labs, as well as additional textures and compositing images. Every screen grab from the book is on the CD in full color. Add to that a full working demo of LightWave 7 for both the Mac and PC, and you're! ready to go.
Contents
I. GETTING STARTED WITH LIGHTWAVE.
2. LightWave 7 Surface Editor.
3. LightWave 7 Modeler.
4. LightWave 7 Layout.
5. LightWave 7 Graph Editor.
6. LightWave 7 Cameras.
II. A PROJECT-BASED APPROACH TO CREATING AND BUILDING 3D SCENES.
8. Architectural Environments.
9. Realistic Lighting Environments.
10. Organic Modeling.
11. Character Construction.
III. A PROJECT-BASED APPROACH TO ANIMATING SCENES.
13. Inverse Kinematics.
14. Expression Applications.
15. Animation with Expressions.
16. Nonlinear Animation.
17. Broadcast-Style Animation.
IV. ANIMATION POST AND EFFECTS.
19. Particle and Fur Animation.
20. Advanced Particle Animation.
21. Motion Designer Creations.
V. APPENDIXES.
Appendix B. LightWave 7 Plug-in, Tool, and Technical List.
Appendix C. Reference Materials and Tools.
Appendix D. What's on the CD.
Index.
L'auteur - Daniel M. Ablan
Dan's love of 3D Animation sprang from a job as a corporate video producer for a franchising corporation. Along the way, Dan discovered 3D animation and within a year, had formed his own part-time animation business out of his one-bedroom apartment. Dan Ablan is now president of AGA Digital Studios, Inc., a 3D animation and visual effects company in the Chicago area. AGA Digital has produced 3D visuals for broadcast, corporate, and architectural clients since 1994, as well as post-production services in conjunction with Post Meridian, LLC. Dan has created 3D animations for (most recently) United Airlines, NASA, and Northrup Grumman. In between animation jobs, Dan writes books on the subject. He is the author of 8 best selling international books on 3D animation. Dan is also the founder of 3D Garage.com (www.3dgarage.com), a website dedicated to 3D learning. He has written columns and articles for multiple magazines and has been teaching seminars since 1995 both across the country and at AGA Digital Studios, Inc. Some of the companies Dan has trained include Fox Television, ABC-TV New York City, CBS-TV Indianapolis, WTTW-TV PBS Chicago, and Lockheed Martin. In addition to his daily duties at AGA Digital Studios, Inc., Dan Ablan is also Editor-in-Chief of HDRI 3D Magazine. HDRI 3D is a magazine dedicated to animation and digital imaging.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | New Riders |
Auteur(s) | Daniel M. Ablan |
Parution | 07/02/2002 |
Nb. de pages | 1160 |
Format | 18,5 x 23,2 |
Couverture | Broché |
Poids | 1962g |
Intérieur | Noir et Blanc |
EAN13 | 9780735711341 |
ISBN13 | 978-0-7357-1134-1 |
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