Inside Form Z
Guide to 3D Modeling and Rendering
Résumé
Now based on Version 3, this practical handbook introduces readers to basic formZ concepts. Readers progress quickly to hands-on tutorials that will instruct them in modeling, drafting, and animation using their formZ software. Coverage of formZ's high-powered rendering feature, RenderZone, as well as Radiosity, is also included.
Introduction 1 Part 1: Using from ? Z 1 Getting Started 3 Introduction 4 3D Versus 2D 4 3D First 4 Your 3D Modeling Playground 5 The Structure of form ? Z 8 The form ? Z Environment 8 The from ? Z Interface 8 Menus 9 Plettes 9 Modeling Tools 10 Window Tools 10 The 3D Window 10 Get Started! 11 Getting Help 13 Introduction 13 Your First Stop for Help 14 Built-in Help Menus 15 Customizing the Modeling Tools Palette 17 Window Tools Help 19 Menus Help 20 Keyboard Help 21 Drafting Tools Help 25 General Help 26 Introductory Help 27 Using the Query Tool 28 Internet Help 28 auto ? des ? sys Help 29 CyberSites, Inc., Help 30 Menus 31 Introduction 31 Menus Interface 32 Concepts and Terminology 32 Shortcuts and Conventions 33 File Menu 34 New (Model) 35 New (Draft) 35 New Imager Set 36 Open 37 Open Recent 37 Close 37 Save Command 38 Save As... 39 Save A Copy As... 40 Save QuickTime VR... 41 Export Animation... 41 Revert To Saves 41 Import... 42 View File... 42 Page Setup 43 Plot/Prnt Setup... 44 Page Preview... 44 Print... 45 Quit 46 Edit Menu 46 Undo* 46 Redo 47 Redo All 47 Replay 47 Reset Undo/Redo 48 Undo Options... 48 Cut 49 Copy 49 Paste 50 Duplicate* 50 Duplication Offset 51 Paste From Modeling*/Paste From 51 Drafting Grab Image 52 Paste Image 53 from ? Z clipboard... 53 Select Previous 54 Select All UnGhosted 54 Select All Ghosted 55 Select By... 55 Eeselect 58 Clear 58 Clear All Ghosted 59 Hide Ghosted 59 Key Shortcuts... 59 Preferences... 60 Windows Menu 65 New Model Window 65 New Draft Window 66 Tile Windows 66 Close 67 Close All 67 Window Frames 68 Extended Corsor* 69 Extended Cursor Options... 71 Auto Scroll 72 Show Plane Axes* 72 Show World Axes* 73 Show Grid* 73 Window Setup... 73 Show Rulers* 75 Ruler Options... 76 Snap Options... 76 Underlay... 77 Heights Menu 80 Graphic/Keyed 80 Custom... 81 Edit Menu... 81 View Menu 82 z=30? x=60? 82 z=458 x=458 83 z=120? x=20? 84 z=220? x=45? 84 z=60? x=30? 85 Custom View Angles... 85 [+XY] : Top 86 [-XY] : Bottom 86 [-YZ] : Right Side 87 [+YZ] : Left Side 88 [-ZX] : Front 88 Plane Projection 89 Axonometric* 89 Isometric* 91 Oblique* 92 Perspective* 93 Panoramic* 94 View Parameters... 96 Save View... 97 Animation From Keyframes... 97 Sun Position... 98 Edit Cone Of Vision... 99 Display Menu 103 1/8' = 1'-0' Scale, 1/16' = 1' Scale, 104 and 1/32' = 1'-0' Scale Custom Display Scale 104 Wire Frame* 105 Quick Paint* 108 Hidden Line* 109 Surface Render* 110 Shaded Render* 111 RenderZone* 113 QuickDraw 3D* 114 OpenGL* 115 Radiosity Options..., Initialize 116 Radiosity*, Generate Radiosity Solution*, and Exit Radiosity Display Options... 116 Generate Animation... 117 Play Animation... 117 Draft Layout Mode 117 Clear Rendering Memory... 117 Always Clear Rendering Memory 117 Show Surfaces As Double Sided 117 Redraw Buffers... 118 Image Options... 118 Options Menu 119 Input Options... 119 Pick Options... 120 Zoom Options... 121 Layers... 121 Project Colors... 122 Symbol Libraries... 123 Working Units... 124 Color Palette... 125 Lights... 126 Macro Transformations... 126 Objects... 127 Profiles... 128 Reference Planes... 128 Status Of Objects... 129 Surface Styles... 130 Color Palette..., Line Styles..., and 130 Line Weights... 2D and 3D Digitizer Options 131 Palettes Menu 131 Customize Tools... 132 Help Menu 133 Error Messages... 133 Project Info... 134 Palettes 137 Introduction 137 Palettes and Screen Size 138 Manipulating Palettes 141 Rearranging Palettes 141 Collaspsing Palettes 142 Closing and Opening Palettes 143 Hiding Palettes 144 Expanding Palettes 144 Transferring Palettes 144 Ranking Palettes 144 The Prompts Palette 145 The Tool Options Palette 148 The Views Palette 150 The Colors/Surface Styles Palette 151 The Layers Palette 154 The Lights Palette 157 The Coordinates Palette 158 The Objects Palette 159 The Planes Palette 161 The Profiles Palette 162 The Symbols Palette 162 The Window Tools Palette 165 The Animation Palette 166 Modeling Tools 165 Introduction 165 The Interface 165 Concepts and Terminology 167 Polygons 167 Solids and Surfaces 167 Parametric Objects and Wires and Facets 168 Modifiers and Generators 168 Derivative Tools 169 Using the Tools 169 Primitives Tool Palette 170 Balls Tool Palette 174 Object Type Tool Palette 178 Insertions Tool Palette 182 Polygons and Circles Tool Palette 185 Lines, Splines, and Arcs Tool Palette 190 Topological Levels Tool Palette 196 Pick Tool Palette 199 Derivatives Tool Palette 204 Parametric Derivatives Tool Palette 213 Meshes and Deform Tool Palette 226 Rounding and Draft Angles Tool Palette 238 NURBS and Patches Tool Palette 242 Metaformz Tool Palette 254 Booleans and Intersections Tool Palette 256 Join and Group Tool Palette 268 Text Tool Palette 271 Symbols Tool Palette 273 Line Editing Tool Palettes 278 Topologies Tool Palette 284 Self/Copy Tool Palette 288 Query Tool Palette 291 Geometric Transformations Tool Palette 295 Relative Transformations Palette 303 Attributes Tool Palette 312 Ghost and Layers Tool Palette 324 Delete Objects Tool Palette 329 Delete Parts Tool Palette 330 Window Tools 333 Introduction 333 The Interface 333 Concepts and Terminology 335 Window Tools 335 Reference Planes 336 Perpendicular Switch 338 Reference Planes 339 Grid Snap Switch 341 Direction Snaps 344 Object Snaps 347 Zoom and Pan 354 View Tools 359 Part 2: Beginner to Advanced Exercises 363 Exercises for Beginners 365 Introduction 365 Exercises 366 The Five-minute Barn 366 The Five-minute Goblet 370 The Five-minute Mace 373 The Five-minute City 375 The Five-minute Logo 378 The Five-minute Maze 381 The Five-minute Coin 383 The Five-minute Landscape 387 Further Exercises 391 Intermediate Exercises 393 Introduction 393 Modeling Skyscraper Towers 394 Modeling a Tape Dispenser 408 Modeling a Picture Frame 418 Modeling a Magnifying Glass 425 Modeling a Screwdriver 433 Further Exercises 441 Advanced Exercises 443 Introduction 443 The Exercises 443 The Hand: Modeling 444 Modeling a Telephone 451 An Umbrella: Modeling Surfaces Using Nurbz 465 Modeling a Flashlight 474 Further Exercises 484 Part 3: Rendering, Drafting, Animation, and Tips 487 Rendering 489 Introduction 489 Rendering Display Types 490 Wire Frame 490 Quick Paint 491 Hidden Line 492 Surface Render 492 Shaded Render 492 RenderZone 493 QuickDraw 3D/OpenGL 494 RenderZone Options 495 Rendering Types 496 Shading Options 499 Environment 508 Depth Effects 511 Illumination 514 Lighting and Shadows 516 Name 517 Light Types 517 Radiosity 525 Lighting an Interior with RadioZity 526 Concepts of Radiosity 526 Setting Up Renderings with RadioZity 527 Radiosity Options 529 Tips and Getting Best Results 536 Drafting 543 Introduction 543 The Drafting Environment 543 Pasting from Modeling into Drafting 546 Preparing to Add Dimension Lines 548 Setting Numeric Accuracy 549 Setting Witness Lines 550 Setting Terminators 551 Setting Dimension Text 552 Placing Dimension Lines 553 Placing a Text Label 555 Draft Layout Mode 555 Preparing to Print 556 Animation 557 Introduction 557 form ? Animation Basics 558 Animation Quick Guide 559 Animation Tour and Exercises 561 A Casual Walk Through a City 561 Exporting Your File to QuickTime or AVI 566 Exporting Stills from Your Animation 566 A Day in the Life of a Fly 567 Editing the Velocity Control Curve 572 Adding Motion Blur to Your Animation 576 Super Sampling 577 Adding a Background Image to Your 578 Animation Previewing Your Animation in 578 OpenGL/QuickDraw 3D Advanced Animation Example 579 Using Walkthrough View to Create an 593 Animation Path Generating an Animation 594 Fifty-five from ? Z Tips 595 Appendix A: from ? Z on MacOS and Windows 617 Appendix B: File Formats 619 Appendix C: Keyboard Shortcuts 627 Subject Index to Learning Objectives 635 Subject index to Chapter 13 637 Index 639
L'auteur - Cory L. Clark
Cory L. Clark is a senior software engineer with Motorola and has developed many LabVIEW-based DSP tools. He holds a master's degree in electrical engineering from Georgia Tech.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | ONWORD |
Auteur(s) | Eden Greg Muir, Cory L. Clark |
Parution | 01/12/1999 |
Nb. de pages | 608 |
Couverture | Broché |
EAN13 | 9781566901895 |
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