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Inside 3D Studio MAX 2: Vol 1
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Inside 3D Studio MAX 2: Vol 1

Inside 3D Studio MAX 2: Vol 1

Steven D. Elliott, Mark Williamson

1334 pages, parution le 02/04/1998

Résumé

Inside 3D Studio MAX 2 is a complete tutorial,
reference, and production guide to creating professional-quality 3D
graphics and animation with MAX 2. Users will learn how to
enhance, clarify, and add realism to animation, in addition to
picking up tricks used by the industry' s top 3D professionals. This
book also provides a complete overview of the new features and
improvements of Release 2, including a detailed section on
NURBS, the new modeler. Users will master professional
techniques by practicing dozens of detailed tutorials and
exercises, and reviewing hundreds of illustrations, all of which are
supplemented by models, textures, and plug-in demos on the book's
CD-ROM. Inside 3D Studio MAX 2 takes users beyond the
basics found in the documentation by teaching techniques and
strategies needed to create high-quality, professional work.

Table of contents :

 Introduction                                       1  
Part I: Core Concepts of 3DS MAX R2 11
Chapter 1: Basic Concepts of 3D Studio MAX 11
Chapter 2: Getting Oriented in 3D Space 57
Part II: Design Theory for Animators 125
Chapter 3: Mixing Color and Light 125
Chapter 4: Composition and Perspective 155
Chapter 5: Animation and Storyboarding 185
Chapter 6: Planning Your Projects 209
Part III: Modeling 239
Chapter 7: Modifier Basics 239
Chapter 8: Modeling with Shapes 287
Chapter 9: Building Loft Objects 341
Chapter 10: Compound Objects 395
Chapter 11: Mesh Modeling 435
Chapter 12: Patch Modeling 493
Chapter 13: NURBS Modeling 541
Part IV: Materials and Maps 593
Chapter 14: Materials and Textures 593
Chapter 15: Map Channels, Map Types, and 631
More Material Types
Chapter 16: Mapping for Materials 697
Part V: Lighting and Cameras 739
Chapter 17: Lighting in MAX 739
Chapter 18: Setting Up the Environment 779
Chapter 19: Cameras and Setting the Shot 811
Part VI: Animation 849
Chapter 20: Animation Control Tools 849
Chapter 21: Building and Animating 883
Hierarchies
Chapter 22: Using Particle Systems 917
Chapter 23: Animating with Space Warps 985
Chapter 24: Animation Utilities 1041
Chapter 25: Using Controllers and Expressions 1073
Chapter 26: Using MAXScript 1133
Part VII: Rendering and Compositing 1167
Chapter 27: Rendering Still Images 1167
Chapter 28: Rendering Animation 1195
Chapter 29: Compositing Effects 1231
Chapter 30: Network Rendering 1263
Index 1287

L'auteur - Mark Williamson

Mark Williams is currently working as a production Oracle DBA. He has been working with Oracle since database version 7.0.1.16, and holds Oracle Certified Professional certifications for versions 7, 8, 8i, and 9i. Prior to becoming a DBA, Williams developed corporate software applications that used the Oracle database as a back-end. Over the years, he has worked as both an employee and an independent contractor on a variety of Oracle projects.

Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Steven D. Elliott, Mark Williamson
Parution 02/04/1998
Nb. de pages 1334
Format 232 x 188
EAN13 9781562058579

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