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Extreme programming pocket guide
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Extreme programming pocket guide

Extreme programming pocket guide

Chromatic

106 pages, parution le 01/09/2003

Résumé

Extreme Programming (XP) is a radical new approach to software development that has been accepted quickly because its core practices--the need for constant testing, programming in pairs, inviting customer input, and the communal ownership of code--resonate with developers everywhere. Although many developers feel that XP is rooted in commonsense, its vastly different approach can bring challenges, frustrations, and constant demands on your patience.

Unless you've got unlimited time (and who does these days?), you can't always stop to thumb through hundreds of pages to find the piece of information you need. The Extreme Programming Pocket Guide is the answer. Concise and easy to use, this handy pocket guide to XP is a must-have quick reference for anyone implementing a test-driven development environment.

The Extreme Programming Pocket Guide covers XP assumptions, principles, events, artifacts, roles, and resources, and more. It concisely explains the relationships between the XP practices. If you want to adopt XP in stages, the Extreme Programming Pocket Guide will help you choose what to apply and when. You'll be surprised at how much practical information is crammed into this slim volume.

O'Reilly's Pocket Guides have become a favorite among developers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new Extreme Programming Pocket Guide is the book you'll want to have beside your keyboard.

Contents

  • Why XP?
    • Who Cares About Process, Anyway?
    • The XP Equation
    • XP Values
    • Assuming Sufficiency
  • Extreme Programming Practices
    • Coding Practices
    • Developer Practices
    • Business Practices
  • XP Events
    • Iteration Planning
    • The Iteration
    • Releasing
  • Extreme Programming Artifacts
    • Story Cards
    • Task Cards
    • The Bullpen
  • Roles in Extreme Programming
    • The Customer
    • The Developer
    • Supplementary Roles
  • Coding, XP Style
    • Do the Simplest Thing That Could Possibly Work
    • You Aren't Gonna Need It
    • Once and Only Once
  • Adopting XP
    • Before You Start
    • Eliminating Fear and Working Together
    • Starting Feedback
    • Including Managers and Customers
    • Now That You're Extreme
  • Further Resources
    • XP Resources
  • Index

L'auteur - Chromatic

Chromatic is the technical editor of the O'Reilly Network, specializing in programming, Linux®, and open source development. He is the author of Extreme Programming Pocket Guide, a co-author of Perl Testing: A Developer's Notebook, and the lead author of Perl Hacks..

Chromatic has occasionally produced startling numbers of test suites -- and a few testing modules -- for projects including Perl 5, Perl 6, Pugs, and Parrot. Someday, he'd like to claim some responsibility for improving the quality of all software, by writing articles, producing good code, giving interesting talks, and developing better tools.

He lives just west of Portland, Oregon with two cats, a creek in his backyard, and a park one house over. It's too late for him to choose a more realistic-sounding pen name.

Caractéristiques techniques

  PAPIER
Éditeur(s) O'Reilly
Auteur(s) Chromatic
Parution 01/09/2003
Nb. de pages 106
Format 10,7 x 17,7
Couverture Broché
Poids 110g
Intérieur Noir et Blanc
EAN13 9780596004859
ISBN13 978-0-596-00485-9

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