
Extreme programming Installed
Ron Jeffries, Ann Anderson, Chet Hendrickson
Résumé
o Accurate estimation of time to completion and cost of development
o The opportunity to decide which features to include and which to defer
o Frequent small releases that incorporate continual customer feedback
o Constant integration and automated testing that insures clean code and robust performance
These are some of the many benefits of Extreme Programming (XP), a software development approach especially geared for smaller teams facing vague or rapidly changing requirements. Despite the 'extreme" in its name, XP actually reduces risks-the risk of putting out software that is faulty, out of date at its release, over budget, or not fully capable of performing the tasks for which it was intended. Initially considered radical, XP bas proven itself successful and is entering the mainstrearn of software development. The greatest challenge now facing software developrnent managers and engineers is how to implement this beneficial approach.
Extreme Programming Installed explains the core principles of Extreme Programming and details each step in the XP development cycle. This book conveys the essence of the XP approach-tech ues for implementation,
obstacles likely to be encountered, and exper~.e,nce-based advice for successful execution.
You will learn the best approaches to :
o Working with an on-site customer
o Defining requirements with user "stories"
o Estimating the time and cost of eacb story
o Delivering small, frequent releases
o Performing constant integration and frequent iterations
o Running design sessions to help programmers moye forward with confidence
o xUnit automated testing
o Handling defects in the fast-paced, team-oriented XP environment
o Refining estimates and steering the development effort through frequent changes
The authors present the personal reflections of those who have been through the extreme Programming experience. Readers will benefit from firsthand accounts of hard-w.on,,wisdom on topics such as the art of estimation, managing development infrastructure, solving problems without finger-pointing, the importance of simplicity, and how to introduce modern development tools into an environment where none existed.
Contents
- Foreword
- Preface
- Chapter 1 Extreme Programming
- Chapter 2 The Circle of Life
- Chapter 3 On-Site Customer
- Chapter 4 User Stories
- Chapter 5 Acceptance Tests
- Chapter 6 Story Estimation
- Chapter 7 Small Relanses
- Chapter 8 Customer Defines Release
- Chapter 9 Interation Planning
- Chapter 10 Quick Designe Session
- Chapter 11 Programming
- Chapter 12 Pair Programming
- Chapter 13 Unit Tests
- Chapter 14 Test First By Intention
- Chapter 15 Releasing Changes
- Chapter 16 Do or Not
- Chapter 17 Experience Improves Estimates
- Chapter 18 Resources, Scope, Quality, Time
- Chapter 19 Steering
- Chapter 20Steering the Iteration
- Chapter 21 Steering the Release
- Chapter 22 Handling Defects
- Chapter 23 Conclusion
- Chapter 24 We'll Try
- Chapter 25 How to Estimate Anything
- Chapter 26 Infrastructure
- Chapter 27 It's Chet's Fault
- Chapter 28 Balancing Hopes and Fears
- Chapter 29 Testing Improves Code
- Chapter 30 Xper Tries Java
- Chapter 31 A Java Perspective
- Chapter 32 A True Story
- Chapter 33 Estimates and Promises
- Chapter 34 Everything That Could Possibly Break
- Afterwoord
- Annotated Bibliography
- Index
L'auteur - Ron Jeffries
Ron Jeffries was the on-site XP coach for the original
ExtE?n , iae Programming project, a large financial system
for a major
automotive manufacturer. An independent consultant who bas
been involved in eXtreme Programming for more than
four
years, he has presented numerous ulks and published several
papers on the topic. Ron has been a systems developer
for
more years than most of you have been alive, and his teams
have built operating systems, compilers, relational
database
systems, and a wide range of applications. He bas not, as
yet, run out of new ways to make mistakes (and resolve
them).
Ron bas recently joined forces with Object Mentor, Inc., to
help more people
improve their software process.
L'auteur - Ann Anderson
Ann Anderson is an independent consultant engaged full
firne in coaching XP and in teaching and using Smalltalk
for
financial applications development. Ann was a tearn member
on the large payroll system that was the original
proving
ground for Extreme Programming. Throughout her career she
bas been involved in object-oriented projects
spanning
control systems, insurance, tax, and finance.
L'auteur - Chet Hendrickson
Chet Hendrickson is a systems architect at ThoughtWorks, Inc, where he makes sure that programmers and customers know and understand their rights. Previously, Chet was a senior software systems specialist at a major automobile manufacturer, where he worked on a large operational finance system that was the test bed for Extreme Programming. He was the winner of the Project Manager Game at OOPSLN99 (although he thinks it might have been rigged).
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | Ron Jeffries, Ann Anderson, Chet Hendrickson |
Parution | 01/10/2000 |
Nb. de pages | 265 |
Format | 18,6 x 23,2 |
Couverture | Broché |
Poids | 409g |
Intérieur | Noir et Blanc |
EAN13 | 9780201708424 |
ISBN13 | 978-0-201-70842-4 |
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