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Extreme programming in practice
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Extreme programming in practice

Extreme programming in practice

James Newkirk, Robert C. Martin

206 pages, parution le 15/07/2001

Résumé

Extreme Programming is the most exciting revolution to hit the software engineering industry in the last decade. But what exactly is XP? And how do you XP? Simply put, XP is about playing to win. If you are serious about becoming an agile organization, decreasing your time to market, keeping your development team happy, and improving the overall quality of your software, then XP is for you.
Extreme Programming in Practice provides a candid, refreshing, insider's view of how an XP project works. The artifacts presented in this book are real, the user stories are real, and the anecdotes are real. The book represents all-access, uncensored XP. The authors have chosen example over explanation, so that you can personalize the tenets of XP and put them into practice on your next development project.
The book is supported with sample code and test examples. You can learn how to emphasize planning in your project; deliver multiple iterations of your project (each with increasing business value); gather customer feedback as you build; and test the integrity of your code without halting your development efforts. The authors also provide a handy summary of more than a dozen "lessons learned" in XP implementation.
Extreme Programming in Practice will help you separate the hype from reality and learn how to implement XP in your organization. Witness the thought process of an XP team unfold. Observe the mistakes that were made along the way, as well as their corrections. See the ebb and flow of a real development project. Finish the release. Play to win.

Contents

  • List of User Stories
  • Foreword
  • Preface
  • Acknowledgments
  • The Skinny
  • Playing to Win
  • What Is XP?
  • Exploration
  • Planning
  • The First Iteration Plan
  • Beginning the First Iteration
  • Task 6.3: Login Task
  • A Flurry of Refactoring
  • sdrawkcaB gnikroW (Working Backwards)
  • Infrastructure Thrashing
  • Iteration 1 - Summary
  • Steering
  • Finishing the Release
  • Conclusion
  • App Iteration 1 - Source Code
  • Index

L'auteur - Robert C. Martin

Robert C. Martin est développeur professionnel depuis 1970 et consultant logiciel international depuis 1990. Il est fondateur et directeur général de Object Mentor, Inc., une équipe de consultants expérimentés qui dispense auprès de clients du monde entier des conseils dans plusieurs domaines de l'informatique, comme C++, Java, C#, Ruby, l'orienté objet, les motifs de conception, UML, les méthodes agiles et l'eXtreme Programming.

Photographie : ©Par Angelacleancoder — Travail personnel, CC BY-SA 4.0

Autres livres de Robert C. Martin

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) James Newkirk, Robert C. Martin
Parution 15/07/2001
Nb. de pages 206
Format 18,5 x 23,5
Couverture Broché
Poids 465g
Intérieur Noir et Blanc
EAN13 9780201709377

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