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Essential JMF: Java media framework
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Essential JMF: Java media framework

Essential JMF: Java media framework

Stephen Talley, Robert Gordon - Collection Essentials

600 pages, parution le 02/12/1998

Résumé

Essential JMF brings together all the information experienced developers
need to build platform-independent multimedia players with the new Java
Media Framework API. Like all books in Prentice Hall PTR's Essential
Series, it delivers no-nonsense, nuts-and-bolts coverage in a
task-oriented reference format that helps professional developers find
answers fast. Authors Rob Gordon and Stephen Talley - members of
Sun's JMF development team - start by introducing JMF, including class
structure, player design and basic multimedia concepts. Next, they
show how to customize JMF, presenting an Abstract Player Framework
that cuts 90% of the work involved in creating players for custom media
formats. They walk through building a robust mixer applet, present a
simple guide to media-enabling existing Java software, and show how to
use the Java Media Framework with JavaScript. Experienced Java
developers who want to work with the Java Media Framework.

Features:

  • Soup-to-nuts coverage - including JMF customization and a
    detailed sample application.
  • Authored by members of the Sun Microsystems JMF
    development team - a real insider's guide.
  • JMF programming, player architecture, clocks, controllers and
    synchronization.

Table of contents :


Part I Using the Java Media Framework
Chapter 1 Introduction
Chapter 2 Why JMF?
Chapter 3 The Basics of JMF Programming
Chapter 4 JMF Architecture
Chapter 5 The Clock
Chapter 6 The Controller
Chapter 7 The Player
Chapter 8 Player Controls
Chapter 9 Synchronizing Multiple Players
Chapter 10 Locating The Player
Part II Extending The Java Media Framework
Chapter 11 Introduction
Chapter 12 Designing An Abstract Player Framework
Chapter 13 Implementing The Clock Interface
Chapter 14 Implementing The Controller Interface
Chapter 15 Implementing The Controller Transitions
Chapter 16 Implementing The Player Interface
Chapter 17 Implementing The Player Transitions
Chapter 18 Creating A Custom Player
Chapter 19 Creating Custom Controls
Chapter 20 Creating Control Panel Controls
Chapter 21 Creating Custom Control Panel
Part III Building JMF Applets And Applications
Chapter 22 Creating a Custom DataSource
Chapter 23 Introduction
Chapter 24 A Simple Mixer
Chapter 25 A MultPlayer Applet

Caractéristiques techniques

  PAPIER
Éditeur(s) Prentice Hall
Auteur(s) Stephen Talley, Robert Gordon
Collection Essentials
Parution 02/12/1998
Nb. de pages 600
Format 235 x 178
EAN13 9780130801043

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