Edgeloop Character Modeling
For 3D Professionals Only
Kelly L. Murdock, Eric M. Allen
Résumé
Learn the secrets for breathing life into your characters
Edgeloops are made for animation. They isolate and define major physical features, enabling you to add detail and mold the elements that give your characters personality, realistic form, and natural motion. You'll create one such character as you progress through these pages, guided by computer graphics expert Kelly Murdock and award-winning artist and animator Eric Allen. As your character grows and develops, so will your expertise in edgeloop modeling.
- Understand the techniques for modeling characters with edgeloops
- Learn to use edgeloop selection and creation features in 3ds Max(r), Maya(r), Softimage, and Modo
- Follow the modeling workflow to create a complete, detailed character from scratch
- Take a comparative look at point, box, loft, and other character modeling methods
- Model a detailed body form that is anatomically correct, including arms, legs, hands, and feet
- Learn which anatomical features are essential for good character modeling
- Create a realistic head with detailed facial features- nostrils, eyelashes, teeth, gums, and ears
- Enhance a character with hair and clothing
- Texture a character completely using high-resolution texture maps
Please see the CD-ROM appendix for details and complete system requirements.
L'auteur - Kelly L. Murdock
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
Sommaire
- Introducing character modeling and edgeloops
- Character design
- Modeling approaches - a comparative look
- Introducing edgeloop modeling
- Creating a body form
- Building the body torso
- Adding arms and legs
- Modeling hands and feet
- Modeling the head and facial features
- Creating the head form
- Creating the nose and eyes
- Adding the mouth and ears
- Further refinement and texturing
- Final modeling refinements
- Texturing an edgeloop character
- Rigging, skinning, and animating approaches
- Rigging and skinning an edgeloop character
- Ch. 13 Animating an edgeloop character
- Appendixes
- A Edgeloop modeling commands for 3ds Max, Maya, Softimage, and Modo
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Kelly L. Murdock, Eric M. Allen |
Parution | 03/10/2006 |
Nb. de pages | 322 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 840g |
Intérieur | Quadri |
EAN13 | 9780470036297 |
ISBN13 | 978-0-470-03629-7 |
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