Tous nos rayons

Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

CRÉER VOTRE COMPTE
DirectX 3 developer's guide
Ajouter à une liste

Librairie Eyrolles - Paris 5e
Indisponible

DirectX 3 developer's guide

DirectX 3 developer's guide

The complete solution for creating games for Windows 95 using DirectX 3 technology

Jason Kolb, Keith Weiner, Richard S. Wright

474 pages, parution le 30/01/1997

Résumé

Harness DirectX 3's awesome power for the complete multi-user gaming solution with Win32 Game Developer's Guide . Take a journey through DirectDraw, the heart of DirectX graphics, with an info-packed graphics primer. Get the details from advanced chapters covering DirectInput API, DirectSound, DirectPlay.

Win32 Game Developer's Guide will razor-sharpen your game programming skills, deepen your knowledge of Artificial Intelligence, and offer strategy for distributing your finished, killer games. All without any previous game programming experience!

The CD-ROM includes the DirectX SDK, CoolEdit, PaintShop Pro, Sound Kit for Windows, as well as all source code, and binaries.

  • Quickly learn the Win32 API essentials
  • Explore how to create top-of-the-line games with sound, animation, 3D graphics, and multi-player capabilities
  • Master essential game components such as artificial intelligence, difficulty levels, scoring, and saving games
  • Combine the speed of DOS-based games with the user-friendliness of Windows
  • Immerse yourself in all aspects of game development and distribution

Summary of contents

  • The basics
  • DirestDraw basics
  • more DirectDraw
  • palettes
  • bitmaps
  • sprites
  • DirectInput
  • advanced DirectDraw
  • Direct3D basics
  • more Direct3D
  • DirectSound
  • DirectPlay
  • artificial intelligence
  • distributing your game

L'auteur - Richard S. Wright

Richard S. Wright, Jr.

teaches 3D graphics programming at Full Sail in Orlando, Florida, and is a former Real 3D representative to the OpenGL Architecture Review Board. Author of the first edition of the OpenGL SuperBible, Richard is also the founder and President of StarStone Software Systems, Inc., and creator of Eye of the Storm, an online, interactive, 3D hurricane and storm tracking system.

Caractéristiques techniques

  PAPIER
Éditeur(s) Waite Group Press
Auteur(s) Jason Kolb, Keith Weiner, Richard S. Wright
Parution 30/01/1997
Nb. de pages 474
EAN13 9781571690302

Avantages Eyrolles.com

Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients sav@commande.eyrolles.com
librairie française
Librairie française depuis 1925
Recevez nos newsletters
Vous serez régulièrement informé(e) de toutes nos actualités.
Inscription