Résumé
The lighting in an image can make all the difference between a mediocre animation and a spectacular one. Lighting in a 3D environment is particularly tricky because light doesn't obey the law of physics; it passes through objects and doesn't lose enough strength as you get further away from it, and doesn't enable objects to cast colored shadows (radiosity). Even if you are aware of lighting principles from film or stage, you need to be able to translate those principles over to your 3D working environment. This guide contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light.
- Front Matter
- Chapter 1: Introduction.....1
- Chapter 2: Lighting Workflow.....8
- Chapter 3: ThreePoint Lighting.....34
- Chapter 4: Shadows.....62
- Chapter 5: Qualities of Light.....88
- Chapter 6: Color.....114
- Chapter 7: Exposure.....148
- Chapter 8: Composition and Staging.....170
- Chapter 9: Materials and Rendering
Algorithms.....192
- Chapter 10: Compositing.....252
- Index.....281
L'auteur - George Maestri
George Maestri est un grand nom de l'animation qui fait autorité dans l'industrie du visuel. Il a travaillé comme directeur de production pour des sociétés comme les Studios Dysney, Warner Bros, MGM, CBS et FOX. Il est l'auteur de livres dans le domaine de la 3D de l'animation et des effetx spéciaux.
L'auteur - Jeremy Birn
Jeremy Birn is an expert Softimage and Alias|Wavefront user whose Web site is inundated with users seeking advice on lighting and animation. Most recently, Jeremy held the position of Animation Director for Palomar Pictures, where he worked on such productions as the Honda logo commercial, Robin Cook's Invasion mini-series, MTV's "ZooTV", the piranha commercial for Southwestern Bell, and more. Currently, he is a freelancer, promoting his "Secrets of Softimage 3D" video, which has been warmly received by the Softimage community
Caractéristiques techniques
PAPIER | |
Éditeur(s) | New Riders |
Auteur(s) | George Maestri, Jeremy Birn |
Parution | 01/08/2000 |
Nb. de pages | 287 |
Couverture | Broché |
EAN13 | 9781562059545 |
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