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Dark Ages II
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Dark Ages II

Dark Ages II

When the Digital Data Die

Bryan Bergeron

306 pages, parution le 27/12/2001

Résumé

  • Civilization at risk: Is our most important information about to vanish?
  • Here today, gone tomorrow: Disappearing Web sites, unproven storage technologies, obsolete data formats
  • Specific, realistic solutions for individuals, organizations, and society
Your data—and everyone's—is in danger. Discover why—and what to do about it!

Dark Ages II shows why our data is at far greater risk than we've ever imagined—and envisions a frightening future, where so much critical information is lost that civilization itself could collapse. Bryan Bergeron examines how we're storing our most precious data: on Web sites and email servers that could disappear tomorrow; on unproven magnetic and optical media; and in document formats that become obsolete virtually overnight. After projecting the potential impact of massive data loss, Bergeron offers step-by-step techniques you can use to solve the problem in your own home, organization, or enterprise.

  • Why your disks aren't as reliable as you think
  • Who owns your data—and what happens when they stop taking care of it?
  • What's happening to civilization's "paper trail"?
  • Why backups aren't nearly enough
  • Why "pervasive computing" will only make the problems worse
  • What you can do now to ensure the survival of your digital information—and everyone's
This book is a powerful wake-up call for everyone who depends on digital data, including business decision-makers, educators, librarians, researchers, public policy-makers—and you!

Contents

Foreword. Preface. Acknowledgments. Introduction.

I. HISTORY.
1. Language, Writing, and the Collective Memory.

II. TECHNOLOGY.
2. Digital Media and Machines.
3. Rust Never Sleeps.
4. Digital Data Management.

III. ECONOMICS.
5. The Digital Economy.
6. Spin Control.

IV. SOCIETY.
7. Pervasive Data.
8. The Socio-Technologic Future.

V. SOLUTIONS.
9. Ensuring the Survival of Digital Data.

Bibliography.
Resources.

L'auteur - Bryan Bergeron

Bryan Bergeron (Brookline, MA) developed the first commercial multimedia patient simulator (game) on the microcomputer. He is the author of six commercial "serious games" in healthcare, and authored or directed the development of a dozen or more in the course of his work supporting the curriculum at Harvard Medical School and MIT. He holds two patents in serious gaming (two more pending), and has consulted for medical boards, the pharmaceutical industry, publishers, and universities in the US and abroad on the topic of serious games for over 20 years.

Caractéristiques techniques

  PAPIER
Éditeur(s) Prentice Hall
Auteur(s) Bryan Bergeron
Parution 27/12/2001
Nb. de pages 306
Format 15,2 x 22,8
Couverture Broché
Poids 522g
Intérieur Noir et Blanc
EAN13 9780130661074

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