Creative 3-D Display and Interaction Interfaces
Barry G. Blundell, Adam J. Schwarz - Collection Wiley-Interscience
Résumé
This authoritative book provides a ground-breaking trans-disciplinary approach to the creation of computer interface technologies able to more naturally match the needs of the complex human sensory and motor systems. Although the conventional interface has served us well, it is becoming increasingly evident that in areas such as creative 3-D design and the visualization of complex structures, it is inhibiting human creativity. This book takes a refreshing approach in bringing together a range of important disciplines within one common framework, with the aim of advancing the human-computer interaction experience. The book provides:
- A well-referenced review of aspects of the human sensory systems.
- Detailed discussion on the evolution and development of 3-D display technologies, haptic interfaces, and interaction tools.
- Discussion on bi-manual interaction and interaction synergy.
- Descriptions of state-of-the-art display and interaction technologies.
- A review of relevant historic milestones, including key developments in image depiction before and during the Renaissance. These are linked to current aspirations.
- An extensive and wide-ranging bibliography.
The authors have adopted an approach that makes the material accessible to readers from both the sciences and humanities. It represents an important work for those who are either researching new ways of interacting with the digital world, or who are end-users with, for example, scientific, medical, or creative applications, and who are wishing to knowledgeably ascertain possibilities for advancing their computer interaction experience.
L'auteur - Barry G. Blundell
Barry G. Blundell received his PhD in physics from the University of Manchester, England. He has held academic positions in physics, engineering, and computer science in several countries including the United Kingdom, New Zealand, and Sweden. He was formerly an associate professor at the University of the Virgin Islands (US). His research interests include the production of metrics for 3-D display system characterization, the development of direct interaction (pointer-based) tools for use with these systems, and the application and evaluation of these systems in the areas of education, CAD, and medicine, as well as the continued development of creative 3-D display technologies. He has published five books, and is currently working on Computer Interaction in Three Dimensions for publication by Wiley in 2006.
L'auteur - Adam J. Schwarz
Adam J. Schwarz works in the Department of Neuroimaging at the GlaxoSmithKline SpA Medicines Research Centre in Verona, Italy.
Sommaire
- Preface
- Acknowledgments
- Glossary of Abbreviations
- The Nature of the Quest
- The Perception of Our Space: Vision
- The Perception of Our Space: Haptics
- A Backward Glance
- Traditional Interaction Mechanisms
- Depiction and Interaction Opportunities
- The Haptic Channel
- The Visual Channel
- Adopting a Creative Approach
- Appendix A: The Chimenti Drawings
- Appendix B: Holographic Images
- General Bibliography
- References
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Barry G. Blundell, Adam J. Schwarz |
Collection | Wiley-Interscience |
Parution | 06/01/2006 |
Nb. de pages | 372 |
Format | 16 x 24,5 |
Couverture | Relié |
Poids | 670g |
Intérieur | Noir et Blanc |
EAN13 | 9780471482710 |
ISBN13 | 978-0-471-48271-0 |
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