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Computer graphics in Java
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Librairie Eyrolles - Paris 5e
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Computer graphics in Java

Computer graphics in Java

Leendert Ammeraal - Collection Worldwide series in computer science

282 pages, parution le 25/02/1998

Résumé

Reinforcing concepts with useful and simple examples, this book explores both elementary and advance topics--from producing simple graphical objects to using applied geometry to create vectors and polygons and finally to rotating and transforming these graphical objects. It provides both classic graphics algorithms as well as particular effects such as perspective drawings. Ready-to-run programs and worked examples illuminate the principles and techniques for creating 2d and 3d objects.

Summary of contents

  • Elementary concepts
  • lines, co-ordinates and pixels
  • the boundaries of filled regions
  • logical co-ordinates
  • anisotropic and isotropic mapping modes
  • defining a polygon by using the mouse
  • applied geometry
  • vectors
  • inner product
  • determinants
  • vector product
  • the orientation of three points
  • polygons
  • the area of a polygon
  • testing if point lies within triangle
  • test if point lies within polygon
  • testing if a point lies on a line or segment
  • distance between a point and a line
  • projection of a point on a line
  • triangulation of polygons
  • rotations and other transformations
  • matrix multiplication
  • linear transformations
  • combining linear transformations
  • inverse transformations and matrix inversion
  • translations and homogeneous co-ordinates
  • rotation about an arbitrary point
  • rotations about 3D co-ordinate axes
  • changing the co-ordinate system
  • rotation about an arbitrary axis
  • some classic algorithms
  • Bezier curves
  • B-spline curve fitting
  • Cohen-Sutherland line clipping
  • Sutherland-Hodgman polygon clipping
  • Bresenham's algorithm for line drawing
  • circles
  • perspective
  • the viewing transformation
  • the perspective transformation
  • a cube in perspective
  • hidden-face elimination
  • backface culling
  • the painter's algorithm
  • Z-buffer algorithm
  • some applications
  • cones and cylinders
  • platonic solids
  • sphere representations
  • a torus
  • beams in a spiral
  • functions of two variables

Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) Leendert Ammeraal
Collection Worldwide series in computer science
Parution 25/02/1998
Nb. de pages 282
Format 229 x 152
EAN13 9780471981428

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