
Computer Graphics for Java Programmers
Résumé
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential.
Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.
Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
Sommaire
- Elementary Concepts.
- Applied Geometry.
- Geometrical Transformations.
- Some Classic Algorithms.
- Perspective.
- Hidden-Line Elimination.
- Hidden-Face Elimination.
- Fractals.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Leendert Ammeraal, Kang Zhang |
Parution | 02/02/2007 |
Édition | 2eme édition |
Nb. de pages | 376 |
Format | 19 x 23,5 |
Couverture | Broché |
Poids | 730g |
Intérieur | Noir et Blanc |
EAN13 | 9780470031605 |
ISBN13 | 978-0-470-03160-5 |
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