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Cocoa Programming for Mac OS X
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Cocoa Programming for Mac OS X

Cocoa Programming for Mac OS X

Aaron Hillegass

434 pages, parution le 01/05/2008 (3eme édition)

Résumé

If you're developing applications for Mac OS X, Cocoa Programming for Mac OS X, Third Edition, is the book you've been waiting to get your hands on. If you're new to the Mac environment, it's probably the book you've been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple's online documentation for your own unique needs. And you will know enough to write your own stylish code.

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

Slashdot.org

Five new chapters were added in this 2nd edition, which discuss creating AppleScriptable applications, integrating OpenGL, adding Undo abilities, creating reusable frameworks, and tinkering with GNUStep, the raw open-source tools for those curious about making Cocoa apps under Linux.

If you're a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.

L'auteur - Aaron Hillegass

Aaron Hillegass, qui a travaillé pour NeXT et Apple, donne à présent des cours très réputés de programmation avec Cocoa au Big Nerd Ranch. Lors de son passage chez NeXT, il avait déjà écrit le premier cours sur OpenStep, le prédécesseur de Cocoa.

Sommaire

  • Preface to the Third Edition
  • Acknowledgments
  • Cocoa: What Is It?
  • Let's Get Started
  • Objective-C
  • Memory Management
  • Target/Action
  • Helper Objects Delegates
  • Key-Value Coding Key-Value Observing
  • NSArrayController
  • NSUndoManager
  • Archiving
  • Basic CoreData
  • Nib Files and NSWindowController
  • User Defaults
  • Using Notifications
  • Using Alert Panels
  • Localization
  • Custom Views
  • Images and Mouse Events
  • Using NSOpenPanel
  • Keyboard Events
  • Drawing Text with Attributes
  • Pasteboards and Nil-Targeted Actions
  • Categories
  • Drag-and-Drop
  • NSTimer
  • Sheets
  • Creating NSFormatters
  • Printing
  • Web Service
  • View Swapping
  • Core Data Relationships
  • Garbage Collection
  • Core Animation
  • Cocoa and OpenGL
  • NSTask
  • The End
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Aaron Hillegass
Parution 01/05/2008
Édition  3eme édition
Nb. de pages 434
Couverture Broché
Intérieur Noir et Blanc
EAN13 9780321503619
ISBN13 978-0-321-50361-9

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