Résumé
LightWave 3D X Character Animation f/x and Design
features:
- Presents the latest techniques for readers to build
high-quality characters, with special focus on facial
animation and walking.
- Steps you through how to create your own character
animation demo reel.
- Discusses how to break into the character animation
field, including how to get an interview with one of many
animation studios.
- Provides insider information for getting the most out
of LightWave for professional-level character
building.
- Discusses the latest LightWave features for use in TV,
film, game, and Web sites.
- Includes tip, tricks, and insider information on
LightWave, which was used to create effects for Men in
Black, Titanic, and The Fifth
Element.
- From the author of the bestselling Character
Animation In Depth.
- Focuses on intermediate to advanced level readers,
unlike competitors beginner-level guides.
- Includes a 32-page Color Studio thatshowcases the
created chracters in full color.
- Provides insight into mastering character animation,
including how to make demo reels for a portfolio.
- Popular plug-ins, including 3rd party, for
LightWave.
- All the files needed to create compelling models and 3D
characters.
- Example scripts, storyboards, exposure sheets, and
digitized soundtracks.
- Other samples from vendors and artists to show readers how the professionals make characters come to life.
Contents
- Part I: Pre-Production
- Chapter 1: Project Management: How Many Hats Can You
Wear? ..... 3
- Chapter 2: Story and Script ..... 11
- Chapter 3: Storyboards ..... 27
- Chapter 4: Sound and Timing ..... 47
- Part II: Modeling
- Chapter 5: Character Design ..... 87
- Chapter 6: Modeling Tools ..... 131
- Chapter 7: Advanced Modeling Tools ..... 157
- Part III: Texturing
- Chapter 8: Surface Basics ..... 201
- Chapter 9: Making and Applying Maps ..... 217
- Chapter 10: Advanced Material Tools ..... 259
- Part IV: Setup
- Chapter 11: Essential Setups ..... 289
- Chapter 12: Advanced Setups with Constraints .....
331
- Chapter 13: Power Tool Setups ..... 369
- Part V: Animating
- Chapter 14: Essential Character Animation .....
397
- Chapter 15: Advanced Animation Using Constraints .....
475
- Chapter 16: Power Tool Animation ..... 537
- Part V: Post-Animation Production
- Chapter 17: Lighting and Rendering ..... 557
- Chapter 18: Compositing Effects ..... 587
- Chapter 19: Title Design and Finishing Touches .....
621
- Chapter 20: Final Output ..... 643
- Chapter 21: Starting Out ..... 677
L'auteur - Doug Kelly
Doug Kelley (Auburn, ME) is currently a principle at Kelly Computer Consultants and has written articles and tutorials for a variety of 3D-animation software. He has contributed to Video Toaster User and 3D Artist magazines. He wrote the manuals for Envisage 3D and SoftF/X while managing those products' development, and also contributed to the manuals for Animation Master. He is also the author of LightWave 3D 5 Character Animation f/x and Character Animation In Depth.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Coriolis |
Auteur(s) | Doug Kelly |
Parution | 01/12/2000 |
Nb. de pages | 764 |
Format | 18,5 x 23,5 |
Couverture | Broché |
Poids | 1408g |
Intérieur | Noir et Blanc |
EAN13 | 9781576103807 |
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