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Character Animation with LightWave [6]
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Character Animation with LightWave [6]

Character Animation with LightWave [6]

Doug Kelly

764 pages, parution le 01/12/2000

Résumé

Presents the latest upgrades, tips, tricks, and techniques in a step-by-step, practical approach that results in professional, high-quality projects, such as facial animation and walking. Steps you through how to create your own character animation demo reel. Discusses how to break into the character animation field, including how to get an interview with one of many animation studios.

LightWave 3D X Character Animation f/x and Design features:

  • Presents the latest techniques for readers to build high-quality characters, with special focus on facial animation and walking.
  • Steps you through how to create your own character animation demo reel.
  • Discusses how to break into the character animation field, including how to get an interview with one of many animation studios.
  • Provides insider information for getting the most out of LightWave for professional-level character building.
  • Discusses the latest LightWave features for use in TV, film, game, and Web sites.
  • Includes tip, tricks, and insider information on LightWave, which was used to create effects for Men in Black, Titanic, and The Fifth Element.
  • From the author of the bestselling Character Animation In Depth.
  • Focuses on intermediate to advanced level readers, unlike competitors beginner-level guides.
  • Includes a 32-page Color Studio thatshowcases the created chracters in full color.
  • Provides insight into mastering character animation, including how to make demo reels for a portfolio.
  • Popular plug-ins, including 3rd party, for LightWave.
  • All the files needed to create compelling models and 3D characters.
  • Example scripts, storyboards, exposure sheets, and digitized soundtracks.
  • Other samples from vendors and artists to show readers how the professionals make characters come to life.

Contents

Part I: Pre-Production
Chapter 1: Project Management: How Many Hats Can You Wear? ..... 3
Chapter 2: Story and Script ..... 11
Chapter 3: Storyboards ..... 27
Chapter 4: Sound and Timing ..... 47
Part II: Modeling
Chapter 5: Character Design ..... 87
Chapter 6: Modeling Tools ..... 131
Chapter 7: Advanced Modeling Tools ..... 157
Part III: Texturing
Chapter 8: Surface Basics ..... 201
Chapter 9: Making and Applying Maps ..... 217
Chapter 10: Advanced Material Tools ..... 259
Part IV: Setup
Chapter 11: Essential Setups ..... 289
Chapter 12: Advanced Setups with Constraints ..... 331
Chapter 13: Power Tool Setups ..... 369
Part V: Animating
Chapter 14: Essential Character Animation ..... 397
Chapter 15: Advanced Animation Using Constraints ..... 475
Chapter 16: Power Tool Animation ..... 537
Part V: Post-Animation Production
Chapter 17: Lighting and Rendering ..... 557
Chapter 18: Compositing Effects ..... 587
Chapter 19: Title Design and Finishing Touches ..... 621
Chapter 20: Final Output ..... 643
Chapter 21: Starting Out ..... 677

L'auteur - Doug Kelly

Doug Kelley (Auburn, ME) is currently a principle at Kelly Computer Consultants and has written articles and tutorials for a variety of 3D-animation software. He has contributed to Video Toaster User and 3D Artist magazines. He wrote the manuals for Envisage 3D and SoftF/X while managing those products' development, and also contributed to the manuals for Animation Master. He is also the author of LightWave 3D 5 Character Animation f/x and Character Animation In Depth.

Caractéristiques techniques

  PAPIER
Éditeur(s) Coriolis
Auteur(s) Doug Kelly
Parution 01/12/2000
Nb. de pages 764
Format 18,5 x 23,5
Couverture Broché
Poids 1408g
Intérieur Noir et Blanc
EAN13 9781576103807

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