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Bounce, Tumble, and Splash!
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Bounce, Tumble, and Splash!

Bounce, Tumble, and Splash!

Simulating the Physical World with Blender 3D

Tony Mullen

400 pages, parution le 01/06/2008

Résumé

Defy the Rules of 3D and Get Physical with Blender

Bounce, Tumble, and Splash! is the only book to cover the advanced simulation features of Blender, the premier open source 3D software that is a must-have for your animation toolbox. Expert author Tony Mullen provides you with the real-world know-how to create dynamic, highly realistic images of flames, cloth, hair and other physical phenomena from the world around you. His friendly yet professional tone focuses on visual examples and provides clear, in-depth explanations of how each specific step was taken and why each choice was made.

You'll discover the very latest Blender physics and dynamics tools, including simulations for soft body, fluid, rigid body, and rag doll dynamics. Hone the skills to create stormy seas, flowing hair, or fiery flames with the sophisticated coverage of advanced Blender features included in this beautiful, full-color guide.

The valuable companion CD provides Blender 2.46 installers for Windows and Macintosh and a source tarball for users of Linux and other flavors of Unix. You'll also find a variety of .blend files to support the projects in the book.

This unique guide will help you push the boundaries of 3D and take your Blender skills to the limit. Order your copy today!

L'auteur - Tony Mullen

Tony Mullen, PhD, teaches computer graphics and programming at Tsuda College and Musashino Art College in Tokyo. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning live-action/stop-motion film Gustav Braustache and the Auto-Debilitator. He is the author of Mastering Blender, Introducing Character Animation with Blender, and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, all from Sybex.

Sommaire

  • Foreword
  • Introduction
  • Re-creating the World: An Overview
  • The Nitty-Gritty on Particles
  • Getting Flexible with Soft Bodies and Cloth
  • Hair Essentials: The Long and Short of Strand Particles
  • Making a Splash with Fluids
  • Bullet Physics and the Blender Game Engine
  • Imitation of Life: Simulating Trees and Plants
  • Appendix About the Companion CD
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) Tony Mullen
Parution 01/06/2008
Nb. de pages 400
Format 20 x 25,5
Couverture Broché
Poids 1105g
Intérieur Quadri
EAN13 9780470192801
ISBN13 978-0-470-19280-1

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