Body Language
Advanced 3D Character Rigging
Résumé
Character rigging is one of the most difficult tasks in the production pipeline. It is also one of the most essential. Failure to correctly rig a character will frustrate animators and lead to delays or, even worse, unrealistic results. Whether you aspire to create your own animation or work in the animation industry, Body Language: Advanced 3D Character Rigging is the perfect resource for multiple parts of the production process that goes into 3D animation. With a focus on the foundation and advanced concepts of character rigging, authors Eric Allen and Kelly L. Murdock will give you a secure base setup as well as teach you some interesting and unique ways to deform a 3D character. More difficult aspects of the 3D pipeline are also discussed, including the "Pipeline in a Box" method of referencing, UVLayout, Maya Muscle systems, and scripting techniques. This book will help you cut through the clutter and present a clear path for you to follow for rigging compelling and realistic characters.
L'auteur - Eric Allen
Eric Allen - Eric Allen has a bachelor's degree in computer science and mathematics from Cornell University, and is a Ph.D. candidate in the Java programming languages team at Rice University. His research concerns the development of semantic models and static analysis tools for the Java language, both at the source and bytecode levels. Currently, Eric is constructing a compiler for the NextGen programming language, an extension of the Java language with added language features. He has also moderated the Java Beginner discussion forum at Javaworld and is a project manager of DrJava, an open-source Java IDE designed for beginners.
L'auteur - Kelly L. Murdock
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
Sommaire
- Introduction
- The Vehicle to Get You There: Applications and Approaches
- Getting to Know You: Maya's Interface
- Rigging That's Right: Rigging Concepts You Need to Know
- Torso Rigging Techniques
- Creating Contrapposto: Perfecting Pelvis Rigging
- Arms of Mass Deformation: Real and Unreal Arm Creation
- Getting a Leg Up on the Competition: Understanding Legs and Feet
- Hands That Grab Your Attention: Hand Rigging Techniques
- A Head above the Rest: Controlling the Head and Neck
- What Are You Looking At? Realistic Eyes
- Show Your Teeth: Creating the Mouth and Jaw
- Can't You See What I'm Saying? Logical Viseme Creation
- Control That Face of Yours:Working with Expressions and Facial User Interfaces
- Deforming and Organizing Your Rig
- Mel Scripting: An Introduction
- UV Mapping and UVLayout
- Maya Muscle
- The Skinny on Skinning: Effective Surface Attachment
- Implementing a Character Pipeline: Pipeline in a Box
- Appendix About the Companion CD
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Eric Allen, Kelly L. Murdock |
Parution | 01/05/2008 |
Nb. de pages | 396 |
Format | 20 x 25 |
Poids | 1139g |
EAN13 | 9780470173879 |
ISBN13 | 978-0-470-17387-9 |
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