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Blondie 24
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Blondie 24

Blondie 24

Playing at the edge of AI

David B. Fogel

406 pages, parution le 22/10/2001

Résumé

"Meet Blondie. She's a 24-year old graduate student in mathematics at the University of California at San Diego. She skis and surfs, and is an ace at math. But her real claim to fame is her amazing ability to play checkers. She's really good—not good enough to defeat a grand master(yet), but she did earn a spot in the top 500 of an international checkers tournament. And considering that she taught herself how to play without reading books, taking classes, or getting tips from experienced players—that's impressive. And considering that Blondie is only a computer program, and the rest of her persona is just a product my imagination, you might say that's really impressive!" —from the Introduction

Blondie 24 is the first book to bring together the most advanced work in the general use of evolutionary computation for creative results and it's readable by the general computer science audience. The story of a computer that taught itself to play checkers far better than its creators ever could by using a program that emulated the basic principles of Darwin evolution to discover on its own how to excel at the game. Through this entertaining story, the book provides the reader some of the history of AI and explore its future

Unlike Deep Blue, the celebrated chess machine that beat Garry Kasparov, the former world champion chess player, this evolutionary program didn't have access to other games played by human grand masters, or databases of moves for the endgame. It created its own means for evaluating the patterns of pieces that it experienced by evolving artificial neural networks—mathematical models that loosely describe how a brain works.

In this year of 2001, when we remember Arthur C. Clarke's prediction of the successful creation of machines that think like humans, David Fogel dramatically demonstrates how evolutionary computation may in fact bring us to our goal of creating a thinking machine far more quickly than traditional Artificial Intelligence has been able to do.

Features:

  • Brings one of the most exciting areas of AI research to life.
  • Take the reader inside the world of Internet gaming and offers a telling, and humorous, glimpse into the best and worst of human nature.
  • Explain the foundations of evolutionary computation, simply and clearly.
  • Presents complex material in an engaging style for readers with no background in computer science or artificial intelligence.
  • Examines foundational issues surrounding the creation of a thinking machine.

Contents

  • Acknowledgments
  • Introduction
  • Setting the stage
  • Intelligent machines : imitating life
  • The making of blondie
  • Epilogue the future of artificial intelligence
  • Appendix

Caractéristiques techniques

  PAPIER
Éditeur(s) Morgan Kaufmann
Auteur(s) David B. Fogel
Parution 22/10/2001
Nb. de pages 406
Format 14 x 17,6
Couverture Broché
Poids 409g
Intérieur Noir et Blanc
EAN13 9781558607835

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