
Résumé
Visual Basic 6 is the powerful new version of Visual
Basic, which you will master in no time with this
book.
By using lots of hands on examples and hundreds of
screenshots, this book will act as a roadmap for you to
learn Viusal Basic programming. It will take you on a
comprehensive and fun tour of everything you want to know
about programming in VB - from your first programs through
to ActiveX controls, graphics, and the important new ADO
database tools. At the end of the book you will even be
ready to look at some professional programs and case
studies. All this will add up to a lot of fun as you build
a solid foundation for your own future career as a
professional VB programmer.
Who Is This Book For?
This book is for anyone who wants to learn to write programs for Windows using Visual Basic 6. It assumes you have no previous programming knowledge, but it moves at a fast enough pace to be exciting if you have programmed before. To use this book you need to have a PC running any editions of Visual Basic 6.
What Does This Book Cover?
- Starts at the beginning, but goes right up to advanced
features
- Every concept illustrated with Try It Out examples
- All programs explained fully and simply, line by
line
- Questions and worked solutions for each chapter
- Teaches what databases are, and how they work
- A tutorial on the new ADO database technologies
- Introduces classes and objects at the right time
- How to debug your programs and make them work
- Walks through creation of your own custom controls
- Wraps up the tutorial with three professional
programs
Summary of Contents
Part One - Beginning Visual Basic 6
- Introduction
- Welcome to Visual Basic 6
- Inside a Visual Basic Program
- Common Controls
- Writing Code
- Dealing with Data
- Making Data Useful
- Using List Controls
- Creating Your Own Objects
- Debugging and Good Design
- Working with Menus
- Dialogs
- Graphics
- Using Database Controls
- Programming Database Access
- Object Variables
- Using DLLs and the Windows API
- Visual Basic and Components
- Creating Your Own Controls
Part Two - Visual Basic Applications
- Putting It All Together
- Creating a Mailing List
- Making a Library Book Wizard
- Keeping Your Data Confidential
- Appendix A - Where to Now?
- Appendix B - Solutions to Exercises
- Index
L'auteur - Richard S. Wright
teaches 3D graphics programming at Full Sail in Orlando, Florida, and is a former Real 3D representative to the OpenGL Architecture Review Board. Author of the first edition of the OpenGL SuperBible, Richard is also the founder and President of StarStone Software Systems, Inc., and creator of Eye of the Storm, an online, interactive, 3D hurricane and storm tracking system.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wrox Press |
Auteur(s) | Richard S. Wright, Wright |
Parution | 09/09/1998 |
Nb. de pages | 930 |
Format | 23,5 x 18,4 |
Poids | 1469g |
EAN13 | 9781861001054 |
Avantages Eyrolles.com
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