
Résumé
What does this book cover?
- Teaches object-oriented programming from scratch
- Loads of practical Try It Out examples to explain every concept
- All code explained simply and fully
- How to create and use classes in object-oriented development
- In depth explanation of ActiveX controls and components, and how they relate to object-oriented programming
- Introduction to COM and object components
- Teaches the fundamentals of object-oriented design and why every developer should know them
- Wrap it all up in an object-oriented final project
- Practical introduction to object-oriented design methods using UML and Visual Modeler
L'auteur - Richard S. Wright
teaches 3D graphics programming at Full Sail in Orlando, Florida, and is a former Real 3D representative to the OpenGL Architecture Review Board. Author of the first edition of the OpenGL SuperBible, Richard is also the founder and President of StarStone Software Systems, Inc., and creator of Eye of the Storm, an online, interactive, 3D hurricane and storm tracking system.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wrox Press |
Auteur(s) | Richard S. Wright |
Parution | 05/06/1998 |
Nb. de pages | 354 |
Format | 23,3 x 18,5 |
Poids | 590g |
EAN13 | 9781861001450 |
Avantages Eyrolles.com
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