
Résumé
Creating enticing game art can mean the difference between getting a game published or rejected. This book is ideal for many, including beginning art students who wish to learn the fundamental techniques used in creating concept art for game design and artists looking for a new challenge. Readers will learn how to create game art and design clear, concise storyboards as well as how their art is used in a game design document. This book will appeal to today's artists looking for challenging outlets for their creativity and artistic skills. Traditional artists and animators have flocked to the field of game art upon discovering that it offers exciting, rewarding, and lucrative opportunities to bring their creative vision to life through games. This book also will offer game programmers a look behind the scenes of the "other side" of game development so they can better understand how game art is created and works with their own programming code.
- The only book to specifically address illustration and storyboarding for games.
- Full of illustrations and step-by-step projects.
- Offers real-world instruction for game concept art development.
- Also touches on basic art skill development.
- Comes complete with Q&As, extensice end-of-chapter exercises, projects, and a CD to reinforce self-practice and learning.
L'auteur - Les Pardew
Les Pardew is a video game and entertainment industry veteran with 15 years of experience. His work in the industry includes more than 100 video game titles. He currently serves as president of Alpine Studios, which he founded with Ross Wolfley in the fall of 2000. He was also the founder of Saffire, one of the industry's preeminent game developers. In 1995, Saffire was named by Entrepreneur Magazine as one of America's hottest new companies and in 1999, it was 32nd on the Utah 100 list. Les' career began in video games in 1987 doing animation for Magic Johnson Fast Break Basketball for the Commodore 64. He went on to create art for dozens of major games including Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf. He has overseen and participated in the development of many games for the biggest companies in the video game industry, some of which include: NINTENDO OF AMERICA - Nestor's Funky Bowling - Virtual Boy, James Bond 007 - Game Boy, ELECTRONIC ARTS - Cyber Tiger Woods Golf N64, ACCOLADE - Hardball 95 - Genesis
Sommaire
- Basic Game Design Art
- Creating Game Layout Charts
- The Thumbnail Sketch
- The Storyboard
- Drawing Storyboards
- Level Layout
- Illustrating Environments
- Quick Character Sketches
- Creating Character Illustrations
- Creating Character Model Sheets
- Designing Graphical User Interfaces
- Designing the Document
- A. Concept Art in 3D
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Thomson |
Auteur(s) | Les Pardew |
Parution | 12/10/2004 |
Nb. de pages | 276 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 610g |
Intérieur | Noir et Blanc |
EAN13 | 9781592004959 |
ISBN13 | 978-1-59200-495-9 |
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