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Beginning C++ game programming
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Librairie Eyrolles - Paris 5e
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Beginning C++ game programming

Beginning C++ game programming

Michael Dawson

335 pages, parution le 29/06/2004

Résumé

Interactivity-the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, Beginning C++ Came Programming will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

L'auteur - Michael Dawson

Michael Dawson is a professional writer who has worked as both a programmer and a computer game designer. He also has experience in the television industry as a staff writer for a popular sitcom. Michael earned a Bachelor of Science degree in Computer Science from the University of Southern California and currently resides in Santa Monica, California.

Autres livres de Michael Dawson

Sommaire

  • Types, variables, and standard I/O: Lost fortune
  • Truth, branching, and the game loop: Guess my number
  • For loops, strings, and arrays: Word jumble
  • The standard template library: Hangman
  • Functions: Mad Lib
  • References: Tic-tac-toe
  • Pointers: tic-tac-toe 2.0
  • Classes: critter caretaker
  • Advanced classes and dynamic memory: Game lobby
  • Inheritance and polymorphism: Blackjack
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson
Auteur(s) Michael Dawson
Parution 29/06/2004
Nb. de pages 335
Format 18,5 x 23
Couverture Broché
Poids 725g
Intérieur Noir et Blanc
EAN13 9781592002054
ISBN13 978-1-59200-205-4

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