An Introduction to Object-Oriented Programming
Résumé
In An Introduction to Object-Oriented Programming,
Timothy Budd provides a language-independent presentation
of object-oriented principles, such as objects, methods,
inheritance (including multiple inheritance) and
polymorphism. Examples are drawn from several different
languages, including (among others) C++, C#, Java, CLOS,
Delphi, Eiffel, Objective-C and Smalltalk. By examining
many languages, the reader is better able to appreciate the
general principles that lie beyond the syntax of the
individual languages.
KEY TOPICS: This new edition presents examples drawn from
a wider range of languages, including Eiffel, CLOS, and
Python in addition to the mainstream languages, as well as
extensive comparisons between C++, C# and Java. Case
studies explore the application of polymorphism in the STL
in C++ and the AWT in Java. UML notation and diagrams are
integrated and utilized throughout. The book also features
advanced sections on design patterns, reflection and
introspection, network programming, and the implementation
of object-oriented languages.
MARKET: This book is appropriate for programmers looking to
read about the theory behind and functionality of a variety
of object-oriented programming languages. It is also useful
as a reference.
- 1. Thinking Object-Orineted.
- 2. Layers of Abstraction.
- 3. Object-Oriented Design.
- 4. Classes and Methods.
- 5. Messages, Instances, and Initialization.
- 6. A Case Study: The Eight Queens Puzzle.
- 7. A Case Study: A Billiards Game.
- 8. Inheritance and Substitution.
- 9. Case Study - A Card Game.
- 10. Subclasses and Subtypes.
- 11. Static and Dynamic Behavior.
- 12. Implications of Substitution.
- 13. Multiple Inheritance.
- 14. Polymorphism and Software Reuse.
- 15. Overloading.
- 16. Overriding.
- 17. The Polymorphic Variable.
- 18. Generics.
- 19. Container Classes.
- 20. A Case Study: The STL.
- 21. Frameworks.
- 22. An Example Framework: TheAWT and Swing.
- 23. Object Interconnections.
- 24. Design Patterns.
- 25. Reflection and Introspection.
- 26. Network Programming.
- 27. Implementation.
- A. Source for the Eight-Queens Puzzle.
- B. Source for the Billiards Game.
- C. Source for the Solitaire Game.
L'auteur - Timothy Budd
is an Associate Professor of Computer Science at Oregon State University. Budd received his Bachelor of Arts degree in Mathematics and Computer Science from Western Washington University, and his masters and doctorate degrees in computer science from Yale University. His research interests include multi-paradigm programming languages, programming environments, compiler implementation and optimization techniques.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | Timothy Budd |
Parution | 18/12/2002 |
Édition | 3eme édition |
Nb. de pages | 636 |
Format | 16,5 x 24 |
Couverture | Relié |
Poids | 1010g |
Intérieur | Noir et Blanc |
EAN13 | 9780201760316 |
Avantages Eyrolles.com
Consultez aussi
- Les meilleures ventes en Graphisme & Photo
- Les meilleures ventes en Informatique
- Les meilleures ventes en Construction
- Les meilleures ventes en Entreprise & Droit
- Les meilleures ventes en Sciences
- Les meilleures ventes en Littérature
- Les meilleures ventes en Arts & Loisirs
- Les meilleures ventes en Vie pratique
- Les meilleures ventes en Voyage et Tourisme
- Les meilleures ventes en BD et Jeunesse