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Agile Software Development
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Agile Software Development

Agile Software Development

Software through People

Alistair Cockburn

278 pages, parution le 28/02/2002

Résumé

Software development paradigms are shifting. The development group's "team" ability, and the effects of the individual developer, become more important as organizations recognize that the traditional approach of increasing process pressure and overworking team members is not meeting getting the job done. The pioneers of Agile methodologies question the preconceived processes within which development teams work. Rather than adding to the burden of the individual developer, Agile asks "how can we change the process so that the team is more productive, while also improving quality?" The answer is in learning to play the "game."

Written for developers and project managers, Agile Software Development compares software development to a game. Team members play the game knowing that the ultimate goal is to win--always remembering what they have learned along the way, and always keeping in mind that they will never play the same way twice. Players must keep an open mind to different methodologies, and focus on the goal of developing quality software in a short cycle time.

Based on a decade's work and research, and interviews with software project teams, this book presents sound advice for bringing difficult projects to successful conclusion with a minimum of stress. It includes advice on:

  • The principals behind agile methodologies
  • Which methodologies fit different projects--including appendixes to select the appropriate
  • methodology on a project
  • New vocabulary for describing methodologies
  • Just-in-time methodology tuning
  • Managing the incompleteness of communication
  • Continuous methodology reinvention
  • The manifesto for agile software development
Today's software developers need to recognize that they have a number of methodologies to choose from. With this book as a guide, they can break free of nonproductive habits, move beyond old routines, and clear a new path to success.

Contents

  • List of Figures
  • List of Stories
  • Preface
  • Introduction: Unknowable and Incommunicable 1
  • Ch. 1 A Cooperative Game of Invention and Communication 21
  • Ch. 2 Individuals 41
  • Ch. 3 Communicating, Cooperating Teams 75
  • Ch. 4 Methodologies 113
  • Ch. 5 Agile and Self-Adapting 173
  • Ch. 6 The Crystal Methodologies 197
  • App. A The Agile Software Development Manifesto 213
  • App. B Naur, Ehn, Musashi 225
  • App. C: Books and References 261
  • Index 271

L'auteur - Alistair Cockburn

Alistair Cockburn a plus de vingt ans d'expérience comme responsable grands projets informatiques dans les domaines de l'assurance, de la grande distribution et du commerce électronique. Expert reconnu en matière de cas d'utilisation, il est également l'auteur de Surviving Object-Oriented Projects (Addison-Wesley, 1998).

Autres livres de Alistair Cockburn

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Alistair Cockburn
Parution 28/02/2002
Nb. de pages 278
Format 18,6 x 23,4
Couverture Broché
Poids 461g
Intérieur Noir et Blanc
EAN13 9780201699692

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