Résumé
After Effects has been established as the world's most
powerful and cost-effective solution for motion graphics
professionals. The application has revolutionized the
broadcast industry. Proof of the revolution was clear when
the mid-1990s revealed a dazzling array of visual artistry
in ad campaigns and television network promotions, the
quality and the quantity of which had never been
seen.
Version 5.0 was a major upgrade (3D, expressions,
parenting, to name a few) and Version 5.5 could hardly be
considered a dot release. Truly phenomenal software, this
build of After Effects boasts a variety of new features as
well as vast enhancements to its user interface. There are
numerous new filters for concretizing any visual effects
that the mind can envision. Additionally, After Effects 5.5
includes improved 3D-compositing capabilities, greater
command over expressions with the Expression Controls
effects, as well as native support for OSX, among numerous
other improvements.
The After Effects Bible looks into every aspect of the
application. Whether you're completely new to motion
graphics, or an experienced hand looking for ways to get
the most out of the recent upgrade, there is valuable,
time-saving information to be found in each chapter. There
are step exercises for everything from creating complex
keyframe animations to animating cameras in 3D space.
Whether it's read from front-to-back or used as a desktop
reference, the After Effects Bible belongs in the motion
graphic designer's library.
- Quick Start: Making a Movie with After Effects.
- Part I: Welcome to After Effects 5.
- Chapter 1: Working in After Effects: Finding Your Way Around the Interface.
- Chapter 2: Importing Media: Bringing Things In.
- Chapter 3: Moving Your Artwork.
- Chapter 4: Setting Your Preferences.
- Part II: Keyframes and Rendering.
- Chapter 5: Sharpening Positional Animations.
- Chapter 6: Improving Keyframe Animations.
- Chapter 7: Working the Render Queue.
- Chapter 8: Building Complex Compositions.
- Part III: Broadening Animation Skills: Masks, Transparency and Time.
- Chapter 9: Making Use of Masks.
- Chapter 10: Creating Mattes: Creative Hole-Punching.
- Chapter 11: Mixing It Up with Transfer Modes.
- Chapter 12: Manipulating Time: Relativity in After Effects.
- Part IV: Using Effects: The Big Fun.
- Chapter 13: Photoshop in Motion: Color Correction and Selective Blurring.
- Chapter 14: Changing Channels and Colors.
- Chapter 15: Simulating Natural Physics: Perspective, Light, and Sound.
- Chapter 16: Designing with Style.
- Chapter 17: Warping and Morphing Matter.
- Chapter 18: Particle Playground.
- Chapter 19: Keying and Knockouts.
- Chapter 20: Vector Painting.
- Part V: Aiming Higher: Advanced Techniques.
- Chapter 21: Working with Text Within After Effects.
- Chapter 22: Working with Text Outside After Effects.
- Chapter 23: Putting Math in Motion: Using Motion Math Scripts.
- Chapter 24: Adding the Third Dimension to Your Design.
- Chapter 25: Adding Expressions to Your Arsenal.
- Chapter 26: Improving Your Visuals with Sound.
- Chapter 27: Wiggling, Tracking, and Stabilizing.
- Part VI: Rendering for All Media.
- Chapter 28: Juggling Format Issues.
- Chapter 29: Prepping for Editors.
- Part VII: Appendixes.
- Appendix A: After Effects Resources.
- Appendix B: Keyboard Shortcuts for the Mac.
- Appendix C: Keyboard Shortcuts for Windows.
- Appendix D: What's on the DVD-ROM.
L'auteur - Zed Saeed
Zed Saeed lives and works in New York City as a
freelance digital-media consultant specializing in editing,
compositing, and workflow issues. Zed served as a senior
post-production consultant for Apple Computer and Oxygen
Media on Final Cut Pro and digital-video workflow design
and has worked with Media 100 and Adobe Systems on
video-related products. He has also worked as an editor,
producer, compositing artist, and broadcast designer at
Showtime Channels, Sundance Channel, and ESPN Classics. Zed
has written articles on digital media technologies for
magazines and has served on the faculty of NYU Graduate
School, Parsons School of Design, and New School
University. Zed has written, produced, and edited videos
that have received awards and recognition by the Academy of
Television Arts and Sciences and the American Film
Institute. Zed is also the author of Final Cut Pro 2
Bible.
L'auteur - J.J. Marshall
J.J. Marshall is a born and bred resident of New York City who makes his living there as a broadcast designer and a digital video consultant. Most recently, he assisted in developing a nationwide broadband news-on-demand network called The FeedRoom. Prior to that, he helped introduce Oxygen Media to the joys of Final Cut Pro and After Effects while editing a weekly 2-hour show. Some more of his past efforts have included freelance projects for the New York New Media Association(NYNMA), Liz Claiborne, NetShoot, and the Center for Neurobiology and Behavior at Columbia University, as well as independent documentary productions that have aired on PBS. Teaching credits include courses in digital video at open-I Media and the School of Visual Arts (SVA). While writing this book, he served as a beta tester on the latest version of After Effects. A self-proclaimed refugee from the world of theatre, J.J. has long been creating data-driven art in one form or another.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Zed Saeed, J.J. Marshall |
Parution | 14/08/2002 |
Nb. de pages | 896 |
Format | 18,7 x 23,5 |
Couverture | Broché |
Poids | 1430g |
Intérieur | Noir et Blanc |
EAN13 | 9780764536557 |
ISBN13 | 978-0-7645-3655-7 |
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