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After Effects 5

After Effects 5

for MacIntosh and Windows: Visual Quickpro Guide

Antony Bolante

594 pages, parution le 01/09/2001

Résumé

After Effects is Adobe's remarkably powerful motion graphics and visual effects software. It's used by film and video producers who want to add visual effects to their films, as well as Web designers who want to add motion to their typography and design work. Version 5.0 now offers exciting new features, such as 3D compositing, hierarchical layering, 16-bit color channel capability, and powerful new animation and masking enhancements. After Effects 5 for Macintosh and Windows: Visual QuickPro Guide uses practical, task-based, visually formatted lessons to lead intermediate-to-advanced users through the After Effects interface and work environment, then moves on to explain how to import and manage footage, create compositions, view and edit layers, create masks, apply effects, and much more. The Visual QuickPro Guide approach emphasizes step-by-step instructions and concise explanations.

Contents

Chapter 1 After Effects: The Big Picture 1

  • The QuickPro Series 2
  • Adobe's Dynamic Media Suite 2
  • Minimum Requirements 2
  • Suggested System Features 3
  • Professional System Additions 4
  • New Features 5
  • The Standard Version vs. the Production Bundle 6
  • Mac vs. Windows 7
  • Work Flow Overview 7
  • Interface Overview 9
  • Grouping Related Windows 13
  • Using Tabbed Windows and Palettes 14
Chapter 2 Importing Footage into a Project 19
  • Creating a Project 21
  • Choosing a Time Display 24
  • Choosing the Bit-Depth Mode 28
  • Importing Files 30
  • Importing Unrecognized Files 35
  • Setting Still-Image Durations 37
  • Importing Files with Alpha Channels 41
  • Importing Photoshop and Illustrator Files 47
  • Importing Premiere Projects 50
  • Importing an After Effects Project 51
  • Importing Audio 52
  • Importing Motion Footage 53
  • Setting the Frame Rate 57
  • Looping 59
  • Film 3:2 Pulldown 60
  • Pixel Aspect Ratios 63
  • Setting the EPS Options 66
  • Interpretation of Footage 67
Chapter 3 Managing Footage 69
  • Displaying Information in the Project Window 70
  • Finding Items in the Project 73
  • Sorting Footage in the Project Window 74
  • Using Labels 78
  • Organizing Footage in Folders 80
  • Renaming and Removing Items 82
  • Proxies and Placeholders 85
  • Proxies in the Project Window 88
  • Viewing Footage 90
  • Opening Footage in the Original Application 92
  • The Footage Window 93
  • Cueing Motion Footage 94
  • Magnification and Safe Zones 95
  • Video-Safe Zones and Grid 96
  • Rulers and Guides 100
  • Snapshots 104
  • Channels 106
Chapter 4 Compositions 107
  • Creating Compositions 108
  • Choosing Composition Settings 110
  • Selecting Composition Presets 111
  • Advanced Composition Settings 121
  • Background Color 125
  • The Composition and Timeline Windows 126
  • Setting the Time 129
  • Adding Footage to a Composition 132
  • Adding Layers Using Insert and Overlay 134
  • Solid and Adjustment Layers 137
  • Nesting Compositions 141
Chapter 5 Layer Basics 143
  • Selecting Layers 144
  • Stacking Order 146
  • Naming Layers 148
  • Layer Numbers and Labels 150
  • Switching Video and Audio On and Off 151
  • Locking a Layer 154
  • Basic Layer Switches 155
  • Shy Layers 157
  • Continuously Rasterizing a Layer 158
  • Quality Setting Switches 160
Chapter 6 Layer Editing 161
  • Viewing Layers in the Time Graph and Layer Windows 162
  • The Time Graph 164
  • Navigating the Time Graph 166
  • The Layer Window 168
  • Trimming Layers 170
  • Moving Layers in Time 173
  • The In/Out Panel 174
  • Performing a Slip Edit 177
  • Sequencing and Overlapping Layers 178
  • Other Editing Functions 181
  • Using Markers 185
Chapter 7 Properties and Keyframes 191
  • Layer Property Types 192
  • Viewing Properties 193
  • Setting Global vs. Animated Property Values 194
  • Viewing Spatial Controls in the Comp Window 195
  • Transform Properties 197
  • Using Scrubbable Hot-Text Controls 205
  • Alternative Controls for Setting Properties 207
  • Nudging Layer Properties 208
  • Audio Properties 208
  • Viewing an Audio Waveform 209
  • Using the Audio Palette 210
  • Animating Layer Properties with Keyframes 213
  • Moving Keyframes 220
  • Copying Values and Keyframes 220
Chapter 8 Playback, Previews, and RAM 223
  • Cache Flow 224
  • Setting the Region of Interest 225
  • Using the Time Controls 226
  • Setting Video Preferences 228
  • Dynamic Resolution 229
  • Wireframe Interactions 231
  • Suppressing Window Updates 233
  • Scrubbing Audio 234
  • Previewing 235
  • Setting the Work Area 239
  • Managing RAM 246
Chapter 9 Mask Essentials 249
  • Viewing Masks in the Layer Outline 250
  • Viewing Masks in the Layer and Comp windows 251
  • Hiding and Showing Mask Paths 252
  • Targeting Masks 253
  • Drawing Mask Shapes 254
  • Control Points and Segments 258
  • Building a Path 259
  • How Mighty Is Your Pen? 262
  • Selecting Masks and Points 266
  • Setting Custom Mask Colors 269
  • Opening and Closing Paths 270
  • Scaling and Rotating Masks 271
  • Changing the Shape of a Mask 273
  • Path Editing Tools 274
  • Using Masks from Photoshop and Illustrator 278
  • Inverting a Mask 279
  • Locking and Hiding Masks 280
  • Moving Masks Relative to the Layer Image 282
  • Feathering Mask Edges 284
  • Mask Modes 286
Chapter 10 Effects Fundamentals 289
  • Standard Effect Categories 290
  • Applying Effects 291
  • Viewing Effect Property Controls 293
  • Using the Effect Controls Window 294
  • Removing and Resetting Effects 296
  • Effect Information and Options 297
  • Disabling Effects Temporarily 298
  • Adjusting Effects in the Effect Controls Window 300
  • Setting Color in the Effect Controls Window 301
  • Setting Values in the Effect Controls Window 303
  • Setting the Angle in the Effect Controls Window 304
  • Setting an Effect Point 306
  • Using Favorite Effects 309
  • Copying and Pasting Effects 311
  • Applying Multiple Effects 312
  • Applying Effects to an Adjustment Layer 313
  • Compound Effects 315
  • Using Compound Effects 316
  • Animating Effects 319
Chapter 11 Standard Effects in Action 323
  • Adjust Effects 324
  • Using the Levels Effect 324
  • Audio Effects 329
  • Using the Stereo Mixer 330
  • Blur and Sharpen Effects 334
  • Using the Compound Blur Effect 335
  • Channel Effects 337
  • Using the Blend Effect 338
  • Distort Effects 340
  • Image Control Effects 343
  • Perspective Effects 343
  • Using Bevel Alpha 344
  • Render Effects 345
  • Using the Audio Waveform Effect 346
  • Using Simulation Effects 350
  • Stylize Effects 350
  • Text Effects 351
  • Using Path Text 353
  • Time Effects 357
  • Using the Echo Effect 357
  • Transition Effects 359
  • Using the Gradient Wipe 360
  • Video Effects 362
Chapter 12 More Layer Techniques 365
  • Frame Blending 366
  • Motion Blur 368
  • Layer Modes 370
  • Layer Mode Types 372
  • Preserving Underlying Transparency 381
  • Track Mattes 382
Chapter 13 Keyframe Interpolation 387
  • Spatial and Temporal Interpolation 388
  • Interpolation Types 390
  • Viewing Motion Paths and Spatial Interpolation 394
  • Comparing Motion Paths and Mask Paths 396
  • Spatial Interpolation in the Motion Path 397
  • Default Spatial Interpolation 400
  • Mastering Spatial Interpolation 401
  • Auto-Orient Rotation 403
  • Converting Mask Paths into Motion Paths 405
  • Using a Value, Speed, or Velocity Graph 407
  • Viewing Property Graphs 409
  • Speed, Velocity, and Acceleration 411
  • Viewing Speed in the Motion Path 413
  • Changing Property Values in a Value Graph 414
  • Recognizing Temporal Interpolation 416
  • Adjusting Temporal Interpolation in the Value Graph 417
  • Adjusting Temporal Interpolation in the Speed and Velocity Graphs 419
  • Mastering Temporal Interpolation 422
  • Adjusting Temporal Interpolation Numerically 424
  • Keyframe Assistants 425
  • Roving Keyframes 426
  • Changing Interpolation 428
Chapter 14 3D Layers 431
  • Using 3D 432
  • Viewing 3D Layers in the Comp Window 433
  • Using Axes Modes 436
  • Using 3D Position 437
  • Using 3D Orientation and Rotation 439
  • Auto-Orienting 3D Layers 443
  • Using 3D Material Options 444
  • Using Cameras 445
  • Using Lights 454
  • Using the Point of Interest 458
  • Using Camera Tools 462
  • Previewing 3D 464
  • Understanding 3D Layer Order 465
Chapter 15 Complex Projects 467
  • Nesting 468
  • Rendering Order 472
  • Subverting the Render Order 474
  • Synchronizing Time 476
  • Using the Flowchart View 478
  • Pre-composing 481
  • Collapsing Transformations 484
  • Recursive Switches 487
  • Pre-rendering 488
  • Parenting Layers 489
  • Using Null Objects 492
  • Using Expressions 493
  • Viewing Expressions 497
  • Using the Expression Language Menu 498
  • Writing Expressions 500
Chapter 16 Production Bundle Techniques 503
  • Keying Effects 504
  • Using a Garbage Matte 506
  • Using the Color Difference Key 507
  • Matte Tools 513
  • Using the Simple Choker 514
  • Production Bundle Audio Effects 515
  • Using Parametric EQ 516
  • Production Bundle Visual Effects 518
  • Using the Displacement Map Effect 522
  • Using the Glow Effect 525
  • Using Other Glow Settings 528
  • Using Vector Paint 529
  • Revealing a Layer with Vector Paint Strokes 531
  • Simulating Handwriting with Vector Paint 535
  • Using the Wiggler Plug-In Palette 538
  • Keyframe Assistants 540
  • Using Motion Math 541
  • Included Motion Math Scripts 542
  • Understanding the Motion Math Dialog Box 543
  • Running a Motion Math Script 544
Chapter 17 Output 547
  • The Render Queue Window 548
  • Making a Movie 550
  • Using the Render Queue Window 553
  • Pausing and Stopping Rendering 554
  • Assigning Multiple Output Modules 555
  • Choosing Render Settings 556
  • Choosing Output-Module Settings 559
  • Creating Templates 562
  • Saving Single Frames of a Composition 565
  • Exporting to SWF Format 566
  • Setting Overflow Volumes 570
  • Movie Files and Compression 571
  • QuickTime Video Codecs 576
  • Video for Windows Codecs 577
  • Index

L'auteur - Antony Bolante

Antony Bolante freelances as a video editor and designer in the San Francisco Bay area, and has taught video editing to graduate and undergraduate students using Avid Media Composer, Media 100, and Premiere. He is also the author of Premiere 5.1 for Macintosh & Windows: Visual QuickStart Guide, and is co-author of Motion Graphics Essentials from Adobe Press.

Caractéristiques techniques

  PAPIER
Éditeur(s) Peachpit Press
Auteur(s) Antony Bolante
Parution 01/09/2001
Nb. de pages 594
Format 17,8 x 22,8
Couverture Broché
Poids 953g
Intérieur Noir et Blanc
EAN13 9780201750430
ISBN13 978-0-201-75043-0

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