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Advanced Java graphics programming
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Advanced Java graphics programming

Advanced Java graphics programming

David Wall, Bryan Pfaffenberger, Arthur Griffith

398 pages, parution le 22/02/1999

Résumé

This volume explores the relationship between the JFC and Java 2D, aiming to show the reader how to solve complicated two-dimensional graphics problems. It also goes beyond the JFC, showing how to simulate the behaviour of the Java 3D package with Java2D. The authors use a four-step process: a detailed description of the goal and the best methods for solving it; a listing of portions of the JFC that apply to the problem, plus any custom algorithms needed; and a Java code sample that solves the problem.

Table of contents :
Introduction to Java Graphics
Discovering Java2D
Understanding Points, Coordinates and Transforms
Getting a Grip on Colors and Textures
Positioning and Rotating in Two Dimensions
Line Drawing
Making Shapes and Fitting Curves
Fitting Text
Performing Animation
Plotting and Graphing
Exploring Bitmapped Images
Understanding the Mouse
A Set of Basic Tools for Three-Dimensional Operations
Rotating Wire Frame Shapes in Three Dimensions
Hidden Line Suppression
Perspective
Understanding Key Advanced Imaging API Concepts.

L'auteur - David Wall

David Wall is the founder and president of a consulting company specializing in software development and data visualization, principally voice over IP and other telephony applications. He designs and deploys Cisco Systems telephony solutions, and teaches engineers about them as well. He specializes in JavaScript on the client side, PHP on the server, and MySQL at the back end. He has written several trade books including The 10 Secrets for Web Success and Graphics Programming with JFC.

L'auteur - Bryan Pfaffenberger

Bryan Pfaffenberger, author of more than 100 books on computing, is the author of AP Professional's best-selling Netscape Communicators series, as well as Discovering HTML 4, XML for Web Authors in Six Easy Steps and Linux Clearly Explained, also published by Morgan Kaufmann. A recognized national authority on the Internet, he is an Associate Professor in the School of Engineering and Applied Science at the University of Virginia, and lives in Charlottesville, Virginia.

L'auteur - Arthur Griffith

Arthur Griffith est l'auteur de 14 livres. La plupart sont sur la programmation, quelques uns sont sur Java. Dans sa carrière, il a travaillé sur 23 langages de programmation. Il a co-écrit un livre sur Linux avec Peter Norton et a enseigné Java en ligne durant quatre ans, et a enseigné à l'Université d'Alaska. L'adaptation française de son dernier Tutorom sur Java 6 a été réalisée par Corine Badou.

Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) David Wall, Bryan Pfaffenberger, Arthur Griffith
Parution 22/02/1999
Nb. de pages 398
EAN13 9780471283072

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