Résumé
- Lighting and shading schemes
- Networking and multithreading
- Texture mapping
- Scene management
Contents
- Preface
- Windows
- DirectX - The Basic Components
- 3-D Math Foundations
- UDP Networking
- Beginning 3-D - Immediate Mode
- Adavanced 3-D Programming
- Adavanced Direct3D
- Scene Management
- Appendix : An STL Primer
L'auteur - Peter Walsh
Peter has five years experience working in the games industry as a software engineer. Previous titles include F1 Career Challenge, Harry Potter and the chamber of secrets, Medal of Honor: Rising Sun, Disney's Action Figure Face Off, and an upcoming Microsoft title. The author has several books and derivations on the market, The Zen of Direct 3D Game Programming, Advanced 3D Game Programming with DirectX 8.0, Advanced 3D Game Programming with DirectX 9.0, Advanced 3D Game Programming with DirectX 9.0 Chinese Edition, and The Zen of Direct 3D Game Programming IRK. Peter has worked with many publishers on technical authoring projects in the past including Prima Press, Course Technology, and Wordware.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wordware Publishing, Inc |
Auteur(s) | Peter Walsh |
Parution | 05/12/2001 |
Nb. de pages | 564 |
Format | 19 x 23,5 |
Couverture | Broché |
Poids | 1250g |
Intérieur | Noir et Blanc |
EAN13 | 9781556225130 |
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