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Adobe® LiveMotion f/x and Design
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Librairie Eyrolles - Paris 5e
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Adobe® LiveMotion f/x and Design

Adobe® LiveMotion f/x and Design

Daniel Gray

306 pages, parution le 15/08/2000

Résumé

Presents step-by-step projects for creating dynamic effects with Adobe's latest Web program. A 32-page color studio illustrates the program's advanced capabilities, including animation. Working in conjunction with other popular graphics and Web software, such as GoLive?, PageMill?, Freehand?, and Illustrator? is covered.

Contents

Introduction xxiii

Chapter 1 LiveMotion’s Mojo Methodology 1

What’s the Deal with Objects?  2

Everything’s an Object  2

Objects with Layers, Not Layers with Objects  4

Working with Shapes  4

Creating Basic Shapes and Lines  4

Combine Shapes  5

Building Shapes with Combine  8

Project: Building a Yin-Yang Orb  9

Project: Creating Rounded Tabs  10

Importing Shapes  11

Alignment  13

Project: Building a Simple Button Bar  13

Working with Text  14

Project: Adding Text to the Button Bar  14

Aligning Text: A Caveat  15

Project: Aligning the Button Bar Text  16

Working with Layers  16

Creating Drop Shadows with Layers  17

Project: Adding a Drop Shadow to the Button Bar  17

Creating Glow Effects with Layers  18

Creating Outline Effects with Layers  19

Working with Color and Gradients  21

Color  21

Gradients  22

Project: Experimenting with Gradients and File Size  23

Color Schemes  26

The Pen Tool  27

Pen Tool Basics  27

Pen Tool Tips  28

Chapter 2 3D Effects, Textures, and Backgrounds 31

Making It Pop  32

Creating 3D Effects with LiveMotion  32

Cutout and Look Through  32

Pressing Embosses  34

Carving Bevels  35

Ripples in the Pond  36

Lighting 3D Effects  37

Project: Combining 3D Effects  38

Working with Textures  40

Achieving Seamlessness  40

Project: Creating Simple Seamless Tiles  42

Background Basics  43

Simple Background Colors  43

Building Backgrounds  44

Vertically Striped Backgrounds  45

Solid Colors  45

Project: Keep It Simple: Two-Color Backgrounds  46

Project: A Step Up: Three-Color Backgrounds  47

3D Stripes  48

Project: Building 3D Stripes: The Automatic Way  48

Project: Building Textured Stripes  50

Fading Stripes  53

Curving Edges  54

Horizontally Striped Backgrounds  55

Solid Colors  55

Project: Creating a Horizontally Striped Background  55

Project: Creating Pattern-Edged Stripes  57

Deckle-Edged Stripes  58

Full-Page Backgrounds  58

Background Bits  59

Transparency and Backgrounds  59

The Background Offset Dilemma  60

Backgrounds for Framed Sites  60

Chapter 3 Alpha, Style, and Image Magic 63

So Cool, so Fast  64

Working with Alpha Channel Image Mattes  64

Style Basics  66

Creating Styles  67

Altering Styles  67

Deleting Styles  68

Managing Styles  68

Thin and Organize  68

Passing Styles  69

Distort, Adjust, and Opacity Palette Fun  69

Using Distortion Effects  69

Adjust  76

Opacity  78

Working with Photoshop Plug-in Filters  79

The Style Depot  80

Black Leather Emboss  80

Blue Lizard  81

Bubble Traction  82

Button Tuck  83

Crackle Rock  83

Electric Spiders  84

Liquid Metal  85

Purple Circuits  86

Purple Ghost  86

Soft Granite  87

Chapter 4 Rollover, Sit Up, and Bark 89

It’s a Very Good Dog  90

How Rollovers Work  90

Rollover States  91

Differences between JavaScript and Flash Rollovers  92

Basic vs. Remote Rollovers  92

Creating Basic JavaScript Rollovers  92

Project: Create a Simple Rollover  93

Some Things to Watch Out For  94

More Intricate Rollovers  95

Where It All Goes  95

Creating Remote Rollovers  101

Project: Building a Remote Rollover  102

Build the Primary Rollovers  103

Build the Remote Rollovers  104

Target the Remote Rollover States  105

Rollover Depot  106

Project: Basic Rollover Designs  106

Dim Bulb  106

A Glow About You  109

Get Depressed  110

On The Side, Please  112

A Change Of Face  114

El Rancho Indebto Pop Up  115

Take It For A Spin  117

Swing That Hammer  118

Indicator Lights  120

Exclaim!  124

Chapter 5 It Slices, It Dices, It Builds HTML Layouts 127

It Doesn’t Peel Potatoes  128

Export and Slicing Methods  128

Why Use Entire Composition?  128

Why Use Trimmed Composition?  129

Why Use AutoSlice?  131

Why Use AutoLayout?  131

Export Format Tweaks and Techniques  133

GIF Techniques  134

JPEG Techniques  135

Per-Object Compression: Mixing GIFs and JPEGs  136

Building Full-Page Layouts  137

Creating Structure  138

Using Space  139

The HTML Text Tool  140

Effective Slicing  140

Project: Try a Slice  142

Cooking Up a Batch  142

Batch Basics  143

You’ve Got the Look  144

Maintain Alignment (or Not)  144

Making a List, Checking It Twice  145

Project: Sit Back and Let LiveMotion Go to Work  146

Making Adjustments  148

The Batch Button Depot  149

Simple Rectangle Buttons  149

Outlined Rectangle Buttons  150

Drop-Shadowed Text Buttons  150

Beveled Buttons  150

Embossed Buttons  151

Cutout Buttons  151

Thin-Rule Buttons  151

Gradient Buttons  152

Fast Metallic Buttons  152

Jaggy Buttons  153

Firecracker Buttons  153

Cigarband Buttons  154

Doodle Buttons  154

Stupid Batch Tricks  155

Comment Your Source  155

Easy Horizontal Button Bars  155

Batch Headings with a Kiss  155

Plain Old Text Works, Too  155

Image Maps  155

Project: Creating the Image Map  156

Chapter 6 LiveMotion Animation Basics 159

Meet the Timeline  160

The Timeline Interface  160

Adding an Object  161

Setting a Keyframe  162

Setting Additional Keyframes  163

Moving between Keyframes  163

Project: The Bouncing Ball–Animating Position, Size, and…  164

Creating GIF Animation  166

Planning GIF Animations  167

Exporting GIF Animations  167

Project: Creating an Animated GIF Banner  168

GIF Banner Ad Pointers  170

More with Less  171

Ad Banner and Button Sizes  171

Easy on the Cheese   171

Nested Animation–Time Independent Groups  172

Creating a Nested Animation  172

Editing a Nested Animation  172

Looping a Nested Animation  173

Project: Creating a Swimming Fish (Using a Time
Independent Group)  173

Drawing the Fish  173

Animate the Fish Eye  175

Create a Motion Path for the Entire Group  175

Chapter 7 SWF Animation Basics 177

Why Flash?  178

Justifying Flash  178

Adoption Rate  178

Delivering the Difference  179

Common Animation Techniques  179

Scaling Techniques  180

Project: Animating Scale  181

Opacity Techniques  181

Project: Animating Opacity  182

Rotation Techniques  183

Project: Animating Rotation  183

Skew Techniques  185

Project: Using the Leanslide Styles  186

Advanced Animation Techniques  187

Broken Text Techniques  187

Project: Creating Individually Animated Characters  188

Mask Techniques  190

Project: Creating Masked Spotlight Animation  190

Keyframe Modifiers  193

Controlling Sound  193

Importing Sound  194

Pan and Volume  194

Event Sound or Solo Event Sound?  195

Flash Export Settings  195

Image Compression with File Format Export Settings  195

Frame Rates  196

Sound Export Settings  196

Working with the Export Report  197

Download Streaming  197

Resources  197

File Smashing and Staging  197

Chapter 8 Behaviors 201

Oh, Behave!  202

What Is a Behavior?  202

Attaching Behaviors  203

Timeline Behaviors  203

Object Behaviors  204

Which One When?  204

Choosing Behaviors  204

Project: Start and Stop  204

The Details  206

On the Left  206

On the Right  207

It Goes Up to 11  207

Stop  208

Play  208

Project: Creating a Play Button  208

Change State  210

Go To Relative Time  211

Project: "Now for Our Place Sequence Slide Show"  211

Label  213

Go To Label  213

Project: Make a Reset Button  214

Go To URL  214

Project: Putting the Go To URL to Work  215

Run JavaScript  216

Project: Alert!  217

Load Movie  217

Project: Propeller Head  218

Unload Movie  219

Project: Please Stop!  219

Wait For Download  220

Project: Using a Preloader  220

Stop All Sounds  221

Combining Multiple Behaviors  221

Project: Repeating Button  221

Project: Jumping in the Timeline  223

Chapter 9 Flash, Splash, and Burn 225

The Message (Not the Medium) Is the Message   226

Learn from Their Mistakes  226

Knock Knock…Anybody Home (Page)?  226

Is This a Tunnel to Nowhere?  228

How About a Choice?  228

Is That an Elephant Coming Down the Pipe?  228

Do I Have to Listen to That Annoying Music?  230

Building Manageable Files  231

Stage Downloads  231

Deal with Bitmaps (or Not)  232

Use Smart Symbols  233

Project: Export Magic  233

Get Ranked or Get Lost  235

Lay the Spider Bait  236

Internal Search Engines  236

Preloader Depot  236

Three Arrows Down  236

Storm Watch  237

Red Dot Dance  237

Ratchet Scope  237

Digital Square Dance  238

Purple Pager  238

Island Radio  239

Simple Text Track  239

Burst Gradient Wipe  240

10-9-8-7-6-5-4-3-2-1  240

Chapter 10 SWF Navigation 241

Taking It to the Next Level  242

All SWF or SWF and HTML?  242

Drop-Down Menus  242

Project: Drop (Down) and Give Me Twenty  243

Slide Out Consoles  249

Project: Building a Sliding Console  249

Layering Content with Load Movie  252

Animated Styles  254

Project: Animated Style Depot  254

Chapter 11 Working with Other Apps 257

Exact Change Only  258

Edit Original  259

Placing Photoshop and Illustrator Files  260

Commence Sequence  260

Placing a Sequence of Files  261

Placing GIF Animations  262

Working with the Web Page Editors  262

Appendix A Image Mattes and Shapes 265

Appendix B Seamless Textures 279

Index 295

L'auteur - Daniel Gray

Daniel Gray is the author of a score of books on graphics and the Internet, with a focus on the forefront of the digital arts. Writing for a worldwide audience, Daniel's works have been translated into ten languages. His earlier works include The Photoshop Plug-ins Book, and Sybex's The Art of Cartooning with Flash (co-author).

Caractéristiques techniques

  PAPIER
Éditeur(s) Coriolis
Auteur(s) Daniel Gray
Parution 15/08/2000
Nb. de pages 306
Format 20,5 x 25,5
Couverture Broché
Poids 1007g
Intérieur Noir et Blanc
EAN13 9781576106761

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