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3D Game Textures
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Librairie Eyrolles - Paris 5e
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3D Game Textures

3D Game Textures

Create Professional Game Art Using Photoshop

Luke Ahearn

342 pages, parution le 23/03/2006

Résumé

Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.

Most importantly, you'll learn how to think like a game artist. Each tutorial begins with the instructions you'll most likely be given on the job, then walks you through the research and planning phase to the process of building textures for the scene at hand. You'll learn not only what goes into building a game world, but you'll also come away with a complete, professional portfolio to help land your dream job.

L'auteur - Luke Ahearn


Luke Ahearn is the owner of Goldtree Games, the creator of Dead Recokoning and Sorcerer. He has also written a number of articles for the game industry and is the authorug of the forthcoming Designing 3D Games That Sell!

Sommaire

  • Dedication
  • Acknowledgments
  • Introduction
  • Concept Artists
  • A Basic (Game) Art Education
  • A Brief Orientation to Computer Graphic Technology
  • A Quick Overview of Photoshop for Game Artists
  • Prepping for Texture Creation
  • The Sci-Fi Setting
  • The Urban Setting
  • The Fantasy Setting
  • The Outdoor Setting
  • Game Effects
  • Index
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Caractéristiques techniques

  PAPIER
Éditeur(s) Focal Press
Auteur(s) Luke Ahearn
Parution 23/03/2006
Nb. de pages 342
Format 19 x 24,5
Couverture Broché
Poids 1567g
Intérieur Quadri
EAN13 9780240807683
ISBN13 978-0-240-80768-3

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